Thursday, October 31, 2024
Wednesday, October 30, 2024
Tuesday, October 29, 2024
Monday, October 28, 2024
Sunday, October 27, 2024
Saturday, October 26, 2024
Friday, October 25, 2024
Thursday, October 24, 2024
Wednesday, October 23, 2024
Tuesday, October 22, 2024
Haven arose in Abanasinia from the ruins of an elven city that was destroyed in the Cataclysm several centuries ago. Over the years it has grown into a central hub for Abanasinia as a focal point for trade and commerce. Merchants from Haven utilize the river for shipping commerce in and out of the city as well as merchant wagon caravans.
The city seems to grow in size with the passing of each day. The largest city in Abanasinia, the Lordcity of Haven is a farming comunity centrally located between Solace and Gateway. Haven has been declared a Lordcity by its inhabitants, who naively believe their city rivals the great Lordcities of Solamnia. Still, Haven is an important hub of activity in Abanasinia. Its fertile farmlands yield many crops that help sustain the local people. In the past, even the Qualinesti elves purchased their grapes from Haven vineyards, making a wine that became famous throughout Ansalon.
A number of human families built the city with the aid of the elves and set themselves up as the rulers. Many laws and privileges were created at the whim of the founders, and any person who wishes to have any say in the Lordcity of Haven, must be able to trace their lineage back somehow to the city founders. The mayor who governs the city is of foremost importance in being able to do this.During the War of the Lance, rule of the city was taken by the Seeker priests, who set themselves up as the Council of Highseekers. The Seekers' headquarters was erected in Haven and they setup their own militia, using the mayor of that time as their puppet. After the death of Verminaard in Pax Tharkas, Haven was made the new headquarters of the Red Dragonarmy. Beggars, casualties of the war, started to line the roads leading into Haven begging for food and coin.
Although Haven is geographically large, its population has been relatively small in the past, numbering around five thousand people. However, with refugees flooding the city, the population has swollen to just under fifteen thousand. With such a massive influx, thieves and other people of dubious profession walk the streets. Holy Guards are stationed throughout the city, viewing everyone with suspicion. The city is surrounded by a low marble wall that was originally constructed to keep out wildlife. A guardhouse stands at the city gates, which until recently were left open during the day, welcoming people from across the land. With the strange weather changes, the gates remain closed and anyone entering the city is thouraghly looked at and interviewed.
With the fall of the Seeker religion, rule again passed back to the mayor, and the city has continued to grow and develop through extensive trade and commerce.
Notable Locations
Ye Olde Inn
The Driftwood Inn
Blackrock Bakery
The Blind Chandler
Daft Gnome Ale House
The Fine Cobbler's Shop
Grinning Goat Tavern
The Happee Ohgr
Haven Arms
Haven Council Hall
Haven Grand Market
Haven Jail
Baliver's House of Horses
Haven Mageware Ship
Haven River Docks
Haven Trade Guild
High Hand Inn
The Ivy Inn
Karn the Blacksmith
The Masked Dragon
Old Keep
Pryce Davil, Purveyor of Pigments and Dyes
Red Slipper
Rose Hall
Seven Centaurs Inn
Sharl Weaving
Steel Tankard Tavern
Swan's Musicians
Regional Locations
Haven River
Haven Road
Haven's Vale
Seeker Reaches
As civilized humans entered the world and most elves receded into the woodlands, Haven gained more importance as a trade port on the Haven River "which empties into the White Rage River.
Thus began a new period in the history of the region, in which the people of city worked to improve and grow the city of Haven into the city it is now, not beholden to any greater power.
The trade city might have fallen from the gaze of history if not for it's development. The city of Haven is bordered to the west by the Haven River, slightly north west the White Rage River. Haven is bordered to the east by Darken Wood and due north it is protected by a series oh hills leading into a small mountain range. and the lands of Dyvers.
Over the many years, the city has grown into a beautiful, bustling city, full of life. It is on good relations with the surrounding region. The city of Haven controls much of the mining trade from various mining outposts from the nearby mountains.It also has a large fishing economy. Haven trades mostly with the nearby cities and towns in the region. One of Havens true assets is its importance as a center of craftwork, learning, and mechanical innovation. Merchants and crafters usually practice their works in buildings dedicated for such tasks. Street vendors were rarely seen in Haven but they do exist to a lesser extent.
As part of the building and expansion efforts the city is focusing much of his resources to increase trade the neighboring cities and such and to contract crafters to help increase the city's infrastructure. The city of Haven has flourished over recent years, extracting taxes from the trade and occasionally caravans particularly those coming with silver ingots found in the hills to the north.
It is a walled city with a population that is growing to 14,889. The streets of Haven are mostly paved and cobblestone. The city has been significantly refurbished over the years, and many of its structures are made in stone by the dwarves from years past.
Monday, October 21, 2024
Sunday, October 20, 2024
The Haven Arms was an inn in the city of Haven as of the winter of 347 AC. It was known to have served ale almost as good as Otik Sandath's, and it was known for its scrapple (scraps of port stewed with meal, then pressed into cakes).
The Haven Arms, a rather cozy Inn that is said to be one of the oldest structures in this city. The Inn has an aged look and feel to it but seems well put together and very well maintained. Most of the clientele have plenty of coin to spend . . . "mostly being travelers and adventurers passing through". The Haven Arms is nestled in the middle of Haven and sees plenty of paying customers.
It features a Well-Informed Barmaid, a consumables merchant, and a hearth to warm your spirits. Haven might not be the largest city in Ansalon, and larger cities might have more fancy establishments, but the Haven Arms ale casks are always flowing and the city takes great pride in the inn! The owner of the inn is a half elf named Erandil Zemoar, a charming half elf in his mid thirties, Erandil showed up in Haven one day years ago, and bought the Haven Arms. The half-elf's primary clientelle are merchants from outside the city, as well as travelers who happen to be passing through.No customer is turned away as long as they have the money for their drinks and meals. Meals are mostly of standard prices, and the food and drink are well worth the prices. The guest rooms are rather pricey but, they are well worth the price. This establishment, has 11 rooms for rent upstairs and the overall structure is very well maintain and is a welcome sight to those coming in off the long roads. The main floor in the inn consists mostly an open area filled with tables and chairs and a well stocked bar located on the side of the room as you enter the tavern. Bar stools have been placed around the bar itself. The inn is clean and very well maintained, you can tell the owners take great pride in this establishment. General gossip is common within these walls "with the many travelers visiting this location all having tales to share".
Prices at the Nentir Inn are a little higher than usual but the meals that are prepared here make up for the increased prices. Choice venison, mutton, poached salmon, trout stuffed with specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms or truffles, squab stuffed pheasant and boiled crayfish in drawn butter are just a few of the delights which are served here. Most Patrons include wealthy traveling merchants, traveling nobles, and citizens of Fallcrest.Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Nentir Inn.
(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)
Visitors will notice standing behind the bar (during most business hours) - the barkeep, known commonly as Elrick Krenshaw, a middle-aged man, wearing a brown apron over a tan long sleeved shirt and tan pants. BREAKFASTPeppered Bread: 8cp
Oatmeal: 4sp
Puff Pastries: 8cp
Goose Eggs: 1sp
Toasted bread: 5cp
Boiled Goose Eggs: 3sp
Fish Cakes: 8cp
Chicken Eggs: 2sp
Fruit and Cheese: 2sp
Beef Steak: 13sp
Fried Potato Wedges: 2sp
Chickpea Porridge: 1sp
Pork Sausages: 5sp
AFTERNOON MEALS
Beef Stew: 4sp
Boiled Crawfish with Drawn Butter: 4sp
Poached Salmon: 5sp
Stuffed Chicory Barks with Cheese, Eggs and Vegetables: 2sp
Spiced Sausages: 5sp
Loaf Pudding: 4cp
Smoked Fresh Trout Fillets: 2sp
Stuffed Pork Chops: 5sp
Roast Duck with Apples: 7sp
Oyster and Mushroom Stew: 3sp
Scrapple: 2sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 5cp
Smoked Salmon Salad: 3sp
Apple Stuffed Mushrooms: 5cp
Stuffed Trout: 5sp
Steak and Kidney Pie: 5sp
Marinated Mutton Chops: 6sp
Roast Goose: 7sp
Venison Steak: 7sp
Squab-Stuffed Pheasant: 8sp
Roast Beef with Cranberry Sauce: 6sp
Cornish Hens with Olives: 5sp
BEVERAGES
Local Wine: 8cp
Golden Wine: 15cp
Lilac Wine: 4sp
Ruby Wine: 8sp
Emerald Palet Wine: 15sp
Fireamber Wine: 13sp
Local Brandy: 5sp
Queen's Favor Wine 1sp
Nenlast Brandy: 1stl
Aged Brandy: 1stl
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 1sp
Special Brewed Mead: 14cp
Elixir Liqueur: 1stl
The upper rooms are very clean, and all except the common rooms are heated. Each room has a fine bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.
ROOM NIGHTLY PRICES
(11) Standard Suite: 15sp
Saturday, October 19, 2024
Thorbardin is a dwarven nation located in southwestern Ansalon and is bordered by the nations of Qualinesti to the north, Plains of Dust to the east, and Kharolis to the south. The major geographical features of Thorbardin is the Kharolis Mountains which is most of the nation, the Plains of Dergoth which is a barren wasteland, the Urkhan Sea which is located inside of Thorbardin, and the Valley of Thanes.
The Dwarven realm of Thorbardin not only refers to the kingdom under Cloudseeker Mountain, but also much of the land surrounding the Kharolis Mountains.
The Kingdom of Thorbardin
The dwarven kingdom of Thorbardin encompasses three hundred square miles beneath Cloudseeker Mountain. There are six distinct clans, and cities, of dwarves who live here.
Although each city seems distinct from one another, all were laid out in an orderly fashion. A traveler could go into any city in any part and know where to find homes, shops and businesses on any level.
In the more populated areas, wagons that ride on rails permit quick transport of goods and people between the cities. Large vertical holes, also called transport shafts, have been carved through each level. These allow goods and people to travel up and down many levels via buckets attached to huge chains.
Time within this underground world is kept by water-clocks that are set to the sun of the outside world. During the night, lights sparkle throughout the realm, these are usually from the Lanterns of Thorbardin. Earthquakes are common around underground kingdom. Small ones are called “Rattlers” because all they do is rattle the dishes.In the year 2150 PC, Colin Stonetooth and his Hylar Dwarf followers left Thoradin and migrate to what they believe was Kal-Thax.
Stonetooth united the warring tribes of the Daewar, Theiwar, Daergar, Klar, Aghar, and Einar to begin the building of the mountain stronghold of Thorbardin on the mountain Cloudseeker in 2148 PC. Colin named it Thorbardin in 'honor of the past, and the future'.
Shortly after the building of Thorbardin, wizards of the newly formed Wizards of High Sorcery tried build the Tower of High Sorcery at Kal-Thax. The dwarf Damon Omenborn led a small group against the wizards and captured the Stone of Threes that was needed to build the tower. So began the Wizard's War, in which the wizards tried to attack Thorbardin and the dwarves were able to repel the invaders.
After the completion of Thorbardin, the dwarves began to get bored with their lives, since jobs were now scarce. So began the Dark Ages of Thorbardin. While this was going on, the Empire of Ergoth invaded and took control of most of Thorbardin's territory outside the main fortress, using many of Thorbardin's citizens as slave labor. Luckily, a slave by the name of Derkin Winterseed broke free from slavery and then proceeded to free the many thousands of dwarves in slavery. He then led them on a series of battles to free Thorbardin's lands from the humans.
In the winter of 2073 PC, Derkin finally defeats the Empire of Ergoth's forces at Klanath with the help of their elven allies led by Kith-Kanan. Thorbardin joins with Qualinesti and the Empire of Ergoth in the signing of the Swordsheath Scroll.
During the Third Dragon War, the dwarves from Thorbardin assisted in building the High Clerist's Tower. The dwarves created a death trap for dragons that attacked the tower. For this, the Knights of Solamnia grant mining rights to the dwarves in the Garnet Mountains in 980 PC. The dwarves then built the city of Garnet and the kingdom of Kayolin. 32 years later, Thorbardin also founds the a hill dwarf kingdom named Hillow.In 39 AC, due to starvation and strife, humans and hill dwarves unite under the feared evil wizard Fistandantilus and demand entry into Thorbardin to have access to their food. The mountain dwarves of Thorbardin refuse and war erupts between the two factions. Hill dwarves and humans capture the fortress of Pax Tharkas, but when they meet the mountain dwarves on the field of battle at the fortress of Zhaman, a spell casted by Fistandantilus destroys both armies killing thousands.
Age of Despair
During the War of the Lance in 351 AC, Thorbardin is besieged by Highlord Verminaard and his Red Dragonarmy at the northern gate. They are never able to gain access to Thorbardin.
But a small band called the Companions leading the Refugees of Pax Tharkas are allowed entry into the kingdom for a time. During that time, the Companions find the Hammer of Kharas that had been thought lost since the Dwarfgate War many years ago. After finding it, they give it to Glade Hornfel Kytil who becomes the first King of Thorbardin since the Dwarfgate War.
Friday, October 18, 2024
The Happee Ohgr (a misspelling of "The Happy Ogre") is a tavern located in Haven as of the year 344 AC. The tavern's sign appears to be purposely misspelled, and has a picture of an obviously drunken ogre on the sign. It is a smoky den with drunks in the corners or slumped over sticky tables.
A rundown, ramshackle, and dangerous watering hole located on the eastern edge of Haven, and ians can be seen loitering around the front of the establishment. It is known for being frequented by people on the more shadier side. It is operated by a bad-tempered and rather unfriendly dwarf named Gristle Kettletop.
Due to the shady individuals supporting this inn, the mayor has left this inn operating, not that he actually has the power to shut it down . . . most folk of Haven simply turn a blind eye to this run down establishment.
The Happee Ohgr is owned by a dwarf named Gristle Kettlecopp, whose rude demeanor reflects the quality (or lack thereof) of the pub itself. It is the favored watering hole for cruder folk. The bar is poorly maintained, and townsfolk are known to dissuade visitors from going there.The main taproom is smokey and dirty. There is hay strewn across the room, and by the look of it has not been changed for a while: all sorts of stains and discolorations mark the floor. Broken-down tables and benches barely hold together. The walls are covered with hunting trophies, countless antlers, and a few stuffed heads, some of them well past their best. A moth-eaten head of a bear hands from the wall behind the rustic bar. It does have a upper level to the main floor with more tables.
There are only another two rooms in the dive:
- a backroom that serves as Gristle's 'quarters': the room is as dirty and unkempt as the taproom itself. A small single bed is tucked in a corner, a desk full of papers and empty bottles sits beside the small fireplace. It is dark, dingy, and smells really bad.
- the other room is a barn with old straw and empty stalls. The beer barrels are kept in a small cellar underground - there is a large trap door visible in the first stall on the right-hand side. Customers who have passed out are dragged there to finish off the night.
BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Cheese Omelet: 7cp
Fried Potato Wedges: 3cp
AFTERNOON MEALS
Beef Stew: 2sp
Poached Salmon: 5sp
Roast Goat & Cheese: 6cp
Stockpot Stew: 1sp
Stockpot Soup: 1sp
Steak and Kidney Pie: 4sp
BEVERAGES
Bitter Black Ale: 10cp
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3sp
Hill Cider: 1sp
Goblin Piss: 2sp
Ale: 4cp
Mead: 1sp
Thursday, October 17, 2024
The Grinning Goat Tavern is a tavern located west of Blade Street in the city of Haven. It is known to be a rowdy place, and not the sort of place for ladies to go. The Grinning Goat was built sometime before 421 AC.
This spacious inn and tavern serves as one of the public eating houses for the city. Like alehouses everywhere, the Grinning Goat Tavern offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance.
In addition to city residents, any travelers passing through Haven might be found here. The owner and proprietor is a female human named Salvana Wrend. She employs several waiters, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.
The Grinning Goat Tavern is decorated with curios, salvage, and relics from across Abansinia from before the end of the war. An old statue from a beloved fountain stands in the corner, the planter boxes of a Gateway wineseller are mounted on the walls and filled with flowers, the privy door sports the doorknob and knocker from a noble's house, and unbroken panes of stained glass were hung from the ceiling and loaded with hundreds of candles for use as chandeliers. It all appears tasteful rather than tacky. The patrons of the Grinning Goat Tavern believe this is a proper way to honor the past days during the height of the city.The walls are thick, the better for privacy. Overall, the Inn is clean and comfortable - having a rather worn look to it. The inside is bright and welcoming, with live music and lots of light. The décor includes elements modeled on flowers, seed pods, and leaves. The furniture was carved of wood.
Mounted on the wall just as people walk in is a job board that usually has several job requests for others to accept. The establishment is a nondescript everyday Inn one might find in any mid-sized town or city. The main floor in the inn consists mostly of open area filled with square tables with chairs and a medium sized bar located along the far side on the main floor as you enter the establishment. The meals served at the inn are well prepared and the rooms on the upper floor are clean and comfortable.
Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Grinning Goat Tavern.
(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach.)
BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 8sp
Fruit and Cheese: 3cp
Fried Potato Wedges: 9cp
Pork Sausages: 1sp
AFTERNOON MEALS
Beef Stew: 1sp
Beef Steak (with all the trimmings): 1stl
Boiled Crawfish with Drawn Butter: 2sp
Poached Salmon: 2sp
Spiced Sausages: 2sp
Stuffed Pork Chops: 3sp
Stuffed Black Trout: 2sp
Steak and Kidney Pie: 3sp
Venison Steak: 4sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 2sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 6cp
Smoked Salmon Salad: 1sp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 1sp
BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3sp
Ale: 4cp
Spiced Ale: 7cp
Mead: 1sp
Local Wine: 8cp
Fireamber Wine: 2stl
Local Brandy: 5sp
The upper rooms are very clean, and all of the rooms are heated and with the inn only having four rooms, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.
ROOM NIGHTLY PRICES
Standard Room: 15sp
Wednesday, October 16, 2024
This small building is the Mayor's office in Ravenvale, the center of government in the settlement which is where one might find Mayor Tallos Witherspoon during the day time hours when he is not out and about the settlement. This location is also the public meeting place for any important meeting that requires the mayor's attention. The mayor's office is located in the center of Ravenvale.
The structure is a small two story building made of good quality stone and wood. The roof is made of wood with a bell tower rising from the back of the building. A noticeboard near the front door displays bulletins and information for residents and newcomers to Ravenvale, some are even jobs offering rewards for certain tasks. The second floor of this building is where the mayor lives and is a modest living space.The office is used for multiple purposes but is mainly used for meetings and such with a sturdy oak table with chairs seated around it. A large hearth warms the entire office during the colder months of the year. The mayor will meet here monthly with most of the prominent business owners in Ravenvale to discuss matters of importance. A large designer rug lay across most of the center of the room with well-made furniture and such spread across the room.
All rewards for completed jobs are paid out of the mayor's office by the mayor himself. Outsiders will never gain access to the office without first getting permission. The second floor is mainly used as the lord mayor's home. A small hearth is in the back of the room which is independent from the one downstairs. The upstairs room is a simple room, with only the basic necessities. Tallos Witherspoon spends very little time here except for getting needed sleep.
Thursday, October 10, 2024
The market square in Ravenvale is basically a small clearing in the center of the settlement where carts and wagons gather and offer goods to the people of the locals. Once each week, the official market day acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.
"On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.
Wednesday, October 9, 2024
Just north of Xak Tsaroth lies the ruins of Xak Khalan. The smaller sister-city of Xak Tsaroth. These ruins lie on the eastern edges of Abanasinia, and are one of the few visible testaments to this once great trade empire. The ruins are home to all manner of dark creatures, and little else.
These magnificent ruins hold deep secrets and dangers of the long forgotten sister city to Xak Tsaroth. Once a beautiful thriving city of commerce flourished ages ago. Now, time has gone by and nature has found its way into it, perhaps too much nature. A band of Ogres has been seen within the ruins in the recent past and when night falls, much darker creatures are said to walk the ruins.
The Xak Khalan that remains today "whats left of it after the Cataclysm", is mostly at the bottom of the Newsea. A small portion of the ruins still lies above ground. It is rumored that an extensive underground complex lies beneath the remaining ruins. Rumors also tell of a terrible evil lurking through the halls of the lower levels. It was once considered by many to be one of Krynn's pinnacles of shared knowledge, culture, and civilization, as well as a beacon of serenity and solidarity in Ansalon.
It was estimated that over half of Xak Khalan was swallowed by Newsea during the Cataclysm. What remains is a shattered shell of it's former self. Those who venture within these ruins tell dark tales of horrors dwelling below the ruins "if they return at all". Shadowed lands surround these ruins with jagged hills and swamp lands along with Newsea to the east. Many fell creature lives in this region, nothing seems to grow here ... it is as if the land itself is cursed.Before the Cataclysm, Xak Khalan was a medium-sized free city known for its academic and religious scholarship. it was known for a large amount of dwarven built structures above and below ground. Sister to the powerful mercantile city of Xak Tsaroth to the south, Xak Khalan was a place of peace and learning. Tree-lined streets spread in a spoked-wheel pattern from a central plaza surrounded by impressive government buildings. Various city sectors were occupied by universities, libraries, temples, museums, cathedrals, shrines, and institutes studying magic and technology.
A bustling theater district dominated the city's northern region, and shops throughout the city traded in books, scrolls, and ancient knowledge. Xak Khalan's scholars and experts were without peer throughout Ergoth and Solamnia, and even in Istar they were greeted with respect. For a thousand years, Xak Khalan stood as a shining monument to the power of learning and advanced thought, until the Cataclysm wiped it from the face of Krynn.
Like its sister city, Xak Khalan slid slowly into decadence and rot in the last few centuries of its existence. Where the people of Xak Tsaroth became greedy, hedonistic, and cruel, the scholars and sages of Xak Khalan became obsessed with hoarding knowledge and magic. The city government cracked down on heterodox speech and thought, true teaching gave way to pedantry and simple rhetoric, and much of Krynn's knowledge was hidden, locked away in massive library vaults accessible only to the privileged few.
Knowledge and education were pursued for their own sake, as trophies and marks of status rather than to be used for the greater good of society. In the end, just weeks before the Cataclysm, the city's head librarian destroyed millions of books, scrolls, and ancient tablets rather than let a restive public seize them from the library.When the fiery mountain struck Istar, the entirety of Ansalon shuddered in pain. While Xak Tsaroth was consumed by the deluge of water rushing in to fill the basin of Newsea, Xak Khalan was destroyed by a raging fire and hundreds of devastating earthquakes. Survivors fled into the Sentinel Peaks and Solace Vale with only the clothes on their backs and whatever they could carry. Within a decade, most of Xak Khalan had returned to nature, consumed by fast-spreading marshlands and aggressive ironclaw trees.
Today, little is left of Xak Khalan. Much of the street grid survived, but it's buried under feet of bog and mossy, saturated ground. Few intact buildings remain but most are shells of what once existed, and they have been thoroughly looted over the past four centuries. Like Xak Tsaroth, Xak Khalan is said to be haunted and is currently inhabited by various dangerous creatures.
Rumors persist of vast underground vaults full of treasure and the accumulated knowledge of all the people of Ansalon up to the point of the Cataclysm. If these vaults do exist, their contents have surely been looted or destroyed by encroaching water by this point.
Tuesday, October 8, 2024
Slightly south of the town of Tantallon, nestled quietly in the arms of a calm and peaceful vale lies the settlement of Ravenvale. The settlement is populated "mostly" by human farmers and laborers who toil the earth and live out a quiet peaceful existence, free of the turmoil in the more populated regions of Ansalon.
The settlement sees a bit of traffic from travelers "who usually stop at the Ravenvale Inn but shortly after are moving on", and is used more as a crossroads between Tantallon and the other larger towns than anything else.Ravenvale has grown considerably since the War of the Lance from a small village to a mid sized settlement. It is a community where everyone knows one another and everyone is friends. A small river flows softly past the settlement to the east. Krynn has many beautiful locations and the settlement of Ravenvale is one of them. The Eastwall Mountains cradle this village in its arms on all sides with several waterfalls. Low hanging clouds gives this region a cozy feel. This is truly a remarkable sight. Several waterfalls fall from the cliffs surrounding the village, supplying the river with fresh water for the much need fishing that is done in its waters.
The settlement is governed by a man named Tallos Witherspoon "the mayor of Ravenvale". The village has a small standing miltia, with a few towns guard that maintains security inside the settlement, and Ravenvale has seen no trouble in a very long time. The settlement has a local watch, made up of members of the Ravenvale itself which makes this job all the more serious since these people are literally protecting the homes and families they personally have. They are led by The Master of Arms. Their are a few shops and stores located here as well as the Ravenvale Inn "which surves some of the finest food in Abanasinia" .
Farming and fishing are the primary source of income for Ravenvale although the location does have a smithy, blacksmith and woodworking shop which sometimes trades with outside settlements. Ravenvale also has a small temple devoted to the worship of Mishakal.At the Midsummer Solstice, Ravenvale holds a festival that runs all week, during which all forms of traditional entertainment are found. People come from all over Abanasinia and sometimes beyond "within traveling distance of course" with the pretext of sampling the good food, buying fancy clothes but above all to participate in the Auction at the close of the festivities. Since the War of the Lance, several upperclass families have moved into Ravenvale and set up shops. This greatly helped the economy of Ravenvale and assisted it in even more people coming to the area to settle.
Like many small settlements across Ansalon, Ravenvale has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources. is a small, tightly packed town with a few important locations.
Notable Locations
• Ravenvale Inn
• Mayors Office
• Market Square
• Ravenvale Parchment and Binding
• Traders Establishment
• Smithy
• Stables
• Tenements
• Ravenvale Postal
• Bairwin's Grand Shoppe
• Alchemy Shop
• Ravenvale Patisserie Shoppe
Monday, October 7, 2024
The Ravenvale Patisserie Shoppe is the bakery and home of Rika Haley, a young, brown haired woman who opened this Patisserie Shoppe some 2 years ago after traveling from Haven. She left Haven to find a smaller community to tend to with her baked goods. She wanted to have a more personal feel with her customers and in a larger city like Haven, this was impossible to do. When seen working in her shoppe, she will be seen carrying several of her various cookbooks, pouring over new recipes. This patisserie shoppe is all she has so she puts fourth a serious effort to make her customers happy.
The shop stands next to the Ravenvale Inn which gives this establishment a lot of business. The building is a small bakery, and surprisingly well stocked for a settlement of this small size, with the front of the shop facing the main street that goes through the center of Ravenvale. It has a small cellar for storing supplies, with the ground floor given over to the business and upper floor used as the home of Rika.The ground floor has two main sections. The front of the building is the store and is open to the public. Here, a counter ringed the room with large cabinets displaying the day's wares; there is also a bread bin. A corridor leads to the back of the building. The cellar of the building is used for storage, holding ingredients. At the rear was the kitchen and preparation area, with a large oven, cooling racks, and work bench. She had her own personal oven sent to Ravenvale to her new shop . . . she is rather fond of that particular oven, and she believes her oven is just as good as this so called "magical" oven in Haven.
The bakery has a small dining room at the front of the shop. Upstairs is a small living area, furnished with two couches, rug, and bookcase with a small bedroom in the back. In the back is a bathroom with bathtub. The shop as a whole is very cosy and confortable and it is very popular with the residents of Ravenvale. At times the shop has been known to have customers from outside the settlement . . . the Ravenvale Patisserie Shoppe is known throughout Abanasinia.
Saturday, October 5, 2024
Virtually all sorts of saleable goods are offered here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever! The current stock is limited due to this location being in a small village. The store itself is medium sized at best. This business is own by Jelren Artson.
1. Clothing and Packs: peasant equipment is about 90% of list price, rounded down; dungeoneering items are 100% rounded up.
2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.
3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.
5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.
6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 110% of list.
8. Other Weapons, Missles and Associated Gear: 120% of list.
9. Armor & Helmets: Padded, studded and leather armor are in stock. There will be a 70% chance that ring mil is currently in stock, 50% for scale mail, 30$ for chain mail, and 10% for a set of banded mail. These are all 150% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).
10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.
Friday, October 4, 2024
Elrick "Rick" Sandoren opened the Ravenvale Inn 10 years ago. In the old days, he was an important figure in the region. The Ravenvale Inn quickly grew in reputation as a place of great comfort and quality, but one whose patrons should expect to pay well for the excellent service and fine food and lodging. Elrick is close friends with mayor Tallos Witherspoon and the two are often seen sharing a meal together in Inn.
Nowadays, Elrick takes it easy, enjoying the life of an innkeeper and an honored citizen of the settlement of Ravenvale as best he can. Elrick has slowed down over the years and his health has degraded somewhat but he remains the same good spirited fellow he has always been and he maintains a well ran establishment even to this day. His heart is weak "probably due to his weight gain", but he is always on duty at the Inn when the doors are open, always welcoming patrons with a hard "welcome friends" and a grand smile on his face.
Maridosen, the barkeep, is a young woman who has worked at the inn for two months and knows the town fairly well. She is short-tempered, when it comes to anyone disrespecting Elrick, Elrick is very protective over the young lady - he looks upon her as a daughter.Relithor, a Human Bard entertains the clientele, but is slightly incompetent as a musician. Most people don’t think much of him. (Elrick allows him to perform in exchange for a meal and a room, but this is really charity). The Inn houses and employs two full time serving girls, Kassie & Kitain and an orphanded half-elf stable boy named Kristof Amrun, who grooms the stabled mounts of Ravenvale. The dining room, well-appointed if a little old, is clean and quiet. The clientele of the Ravenvale Inn are well-mannered folk who enjoy fine food and drink. Drunkards and louts are not welcome. They are dealt with quickly but it has been quite some time since anything like this has happened in this establishment.
Two private dining rooms exist for meetings or distinguished guests. The kitchen beyond is spacious, with steps leading down into the cellar and up into the Sandoren's private apartment. A small stable is on the side of the inn that can stable up to ten horses.
This large structure is the center of the settlements life, bustling with visitors from morning to night. The food is good, with specials such as poached salmon and stuffed pheasant and trout. Most locals can be found here at various times. Candles have been place throughout the dining area which keep the bottom floor well lit. Bar stools have been placed at the bar itself.
The inn is clean and very well maintained, you can tell Elrick takes great pride in his business. At most times during the day, several waitresses can be seen waiting tables and Elrick himself is usually here as well, standing behind the bar assisting Maridosen or walking around speaking with customers.Prices at the Ravenvale Inn are reasonable and the meals that are prepared here make up for short comings the Inn might have. Choice venison, mutton, poached salmon, trout stuffed with specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms or truffles, squab stuffed pheasant and boiled crayfish in drawn butter are just a few of the delights which are served here. The inn is well ran and has earned its good reputation it currently has.
Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Ravenvale Inn.
(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)
BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Beef Steak: 2sp
Fried Potato Wedges: 2cp
Pork Sausages: 1sp
AFTERNOON MEALS
Beef Stew: 1sp
Boiled Crawfish with Drawn Butter: 1sp
Poached Salmon: 8cp
Spiced Sausages: 9cp
Stuffed Pork Chops: 1sp
Stuffed Black Trout: 1sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 9cp
Smoked Salmon Salad: 9cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 9cp
BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 9cp
Local Wine: 9cp
Fireamber Wine: 1sp
Local Brandy: 1sp
The upper rooms are very clean, and all of the rooms are heated and with the inn only having seven standard rooms and seven private suites, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.
ROOM NIGHTLY PRICES
(12) Standard Suite: 8sp
Thursday, October 3, 2024
The owner of this shop is a middle ages man going by the name of Elden Riley. He will greet all who enter his shop with a warm welcome and do what he can to assist them in whatever needs they might have. His pricing is reasonable for the region.
Wednesday, October 2, 2024
Tuesday, October 1, 2024
For the most part, this establishment is generally looked at as the settlements general goods store, selling anything was clothing, to dried foods and such. He also sells general utility items found in the Players Handbook and sells such items at 125% mark up value.