Thursday, October 31, 2024

Gateway Provisioners
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 851 AC "After Cataclysm".
Inspired By Trampas Whiteman

This trading post is located on the south side of Gateway. It is the first shop that would be seen when entering the settlement from the North. Virtually every sort of saleable goods are sold here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever!

Jorah Morment, a male human, runs this business, in a large structure rebuilt after a fire a few years ago. It still bears the original name in honor of its long service providing the community with supplies of all sorts.

Although other shops and merchants have operated in the settlement in the past, this old trading post remains standing and a favorite of adventurers and travelers due to its proximity to the Steel Piece. This shop has stood throughout the lifetime of Gateway and been the main location for buying trade goods.

The establishment seems to always be well stocked. The store itself is medium sized to large with a single floor but it does have many alchoves along the upper walls that are accessed with ladders. The trading post is owned and operated by Jorah Morment.

This trading post acts basically as a general store, and is open from dawn until dusk. It sells low-cost trade wares, such as adventuring gear, as well as rations and other simple goods, and is perhaps the only place in the region that carries specialty skull-shaped butter from a local farm not far from the walls of Gateway.

The trading post also serves as a trading hub. Clerks Andal and Thistle (two more younger boys) unload and load carts of goods and resources that come into, or go out of Gateway via wagon. Jorah Morment also brokers deals for large sales of livestock and similar goods, bringing together local sellers from around the region with buyers from far off towns and cities.

1. Clothing and Packs: peasant equipment is about 70% of list price, rounded down; dungeoneering items are 100% rounded up.

2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.

3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.

4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.

5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.

6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 120% of list.

8. Other Weapons, Missles and Associated Gear: 140% of list.

9. Armor & Helmets: Padded, studded and leather armor are always in stock. There will be a 70% chance that ring mail is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail & above. These are all 160% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).

10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.

Wednesday, October 30, 2024

Temple of Mishakal
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

The Temple of Mishakal is a magnificent cathedral built with contributions from the town’s affluent citizens. Gateway still mourns the recent death of the former high priest of Mishakal, Taistro Rintala. His successor, the young priestess Vuokko Laiten, now heads the temple due to the support of influential merchants who seek to use her as a political pawn for power, particularly against the mayor, Alrick Mangaloe.

Alrick relies on the Temple of Mishakal for public support. Alrick Mangaloe was scheming with the high priest to wrest complete control of nearby Longbridge from his rival, Hilduin Lorsch, a plan now disrupted. Alrick seeks to expand his power to stymie the growing power of the merchant class flush with gold from the profitable lumber industry.

A recent push by the guilds calls for the establishment of fair and impartial (or easily bribed) courts of law with stricter oversight. Vuokko Laiten finds herself in the middle of this feud as the merchants petition the Temple of Mishakal for support, which was previously denied by the former high priest. Vuokko struggles to consolidate her own power and find a satisfactory resolution to the problem. She favours having the faithful—under her guidance— take on a larger role in judging legal matters. However, both the nobles and merchants fear granting the temple too much power.

One of the earlier structures built in Gateway, the Temple of Mishakal, is undergoing another bout of renovation and expansion thanks to generous donations from its increasingly loyal followers. The tall, elaborate stone cathedral dominates the town; from its magnificent bell tower rings a new silver bell. Another recent contribution paid for elaborate stained glass windows. A well-tended grove separates the cathedral from the well-appointed houses used by the clergy.

Less than a year ago, the beloved and respected high priest, Taistro Rintala, died unexpectedly. Some believe foul play was the cause, while others blame a sickness from the Salt Mire. A schism in the clergy between the Alrick Mangaloe supporters and those of the merchant guilds resulted in Vuokko Laiten, an inexperienced priestess in her twenties, becoming the new high priestess.

Tuesday, October 29, 2024

Stables
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

The stables are owned by Gentry Benton, an elderly man who has gotten too old to maintain them so he lets his grandson, Samuel Benton handle day to day operations. Mounts and such stabled here are well taken care off and groomed on a regular bases. Gentry and his grandson do not have set rates for stabling mounts, Samuel usually works off of tips since he finds he earns a better living doing business this way.

Monday, October 28, 2024

Smithy
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
Repairing and forging arms and armor is the job of the town smithy, a male Hill Dwarf named Bennefre (Benne) Ironhammer, who owns a smithy in the town of Gateway. He is a dwarf male in his mid-fifties . . . he has long hair, an equally long beard and a matter-of-fact attitude. A large collection of armor hangs from the walls. This building is a single story building with several stained-glass windows and a smoothstone floor.

The shop specializes in metal fittings, such as bolts, nails, and other connectors, and also repaired small arms and armor. The smithy also provided axeheads and hammerheads primarily for use as tools, but it could also be a source of weapons and arrowheads.

Sunday, October 27, 2024

White-Rage River
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
The White-Rage River, also called Whiterage, is a river that ran through Abanasinia before draining out into the New Sea. It was known to have only one bridge that crossed it.

Saturday, October 26, 2024

Gateway Pass
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Located south of the town of Solace, Gateway Pass serves as the primary thoroughfare through the northern reaches of the Kharolis Mountains. It provides a crucial link between the central Abanasinian plains and the town of Gateway, a settlement positioned at a strategic crossroads at the base of the Sentinel Peaks.

The geography of the pass is characterized by narrow, winding trails that snake between towering limestone cliffs and dense forests of vallenwood and pine. Unlike the more established Ergothian trade roads to the east, Gateway Pass is often rugged and difficult to traverse, frequently requiring travelers to navigate steep inclines and rocky outcrops that are prone to landslides during the spring thaw.

Historically, the pass gained significance during the Age of Despair after the Cataclysm, as refugees fleeing the destruction of Istar and the shifting coastlines sought safety in the interior of Abanasinia. The town of Gateway was established near its southern mouth to facilitate commerce and provide a resting point for those moving between the Qualinesti borders and the northern plains.

During the War of the Lance, the pass became a site of military tension as the Red Dragonarmy moved through the region to secure the path to Pax Tharkas. The High Theocrats of the Seeker religion, who governed Gateway at the time, attempted to use the pass as a defensive bottleneck, though their efforts were largely circumvented by the dragonarmy's aerial superiority.

In terms of local commerce, the pass is the lifeblood of the Gateway Market, one of the most famous trading hubs in the region. Merchants transporting exotic goods from the southern dwarven lands of Thorbardin and the elven woods of Qualinesti rely on this narrow passage to reach the northern markets of Haven and Solace.

Travelers through Gateway Pass are often wary of the local fauna, which includes mountain lions and the occasional stray Draconian scout lingering from past conflicts. Because the pass sits on the threshold of the Darken Wood, rumors persist of ghostly apparitions and ancient guardians that occasionally stray from the forest's edge to watch those who journey through the peaks.

Friday, October 25, 2024

Sentinel Peaks
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
The Sentinel Peaks is the name for the northern fork of the Kharolis Mountains that is comprised of small ridges. These peaks are dwarfed by the larger mountains to the south, and have several key passes in them to enable travelers to move further southward. The passes tend to snow over in the colder seasons, and can often become blocked. The closest of these peaks to Solace is known as Prayer's Eye Peak.

Thursday, October 24, 2024

Darken Wood
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

North of the White-Rage River is the mysterious Darken Wood. Long protected by a great unicorn called the Forestmaster. Darken Wood has been home to the followers of Chislev.

For a long time, Darken Wood was also home to a large number of undead and was avoided by most of the living, other than the Forestmaster and her followers. With the removal of the undead, it occasionally has the odd traveler, foolhardy enough to try and brave its depths.

Also dwelling within the woodlands are several clans of centaurs and satyrs who serve the Forestmaster and tend to the forest. The centaurs are highly protective of their woods and prove to be fierce guardians who repel most outsiders from entering. Aspen Trees are one of the known plants to thrive in these woods. Aspen Trees are one of the known plants to thrive in these woods.

Overhead, the leafy canopy thickens. Sunlight dims, then fades. Gnarled trees, armored in blackened bark, stand sentry. A presence lingers here, a presence dark and fearful. This is a fearsome place. Dark shadows slink beneath the tall gray firs, and dread fills the air. The spirits of ancient warriors guard these forests from all intruders.

The forest has its own way of keeping those who they do not wish to enter outside of its borders. A mysterious woods located southwest of Solace, Darken Wood is populated by seven centaur clans, the Forestmaster (a unicorn which protects the forest), and undead warriors who forsook the Forestmaster in the past and are doomed to protect the forest forever as a punishment. Giant owls are native to this region .

No light source, not even a magical one, can cast light in Darken Wood farther than 40 ft. (20 ft. at night) the air hangs thick and heavy, seeming to diffuse even the brightest illumination. Neither elvensight nor darkvision work inside these woods, so even elves and dwarves entering must rely on ordinary vision.

All Spot checks are made with a -5 penalty, even within the radius of illumination of a light source. The forest is blanketed by a confusion effect. While in the forest, all attempts at tracking, including retracing the path by which one has arrived, suffer a –5 penalty due to the mysteriously shifting trees. Attempts to tell exact time usually fail. This is a mind-affecting enchantment effect.

At the north end of the wood, near the Twin Peaks that guard the New Haven Road, lies the Starlight Canyon, home to the largest population of pegasi in Krynn. Most of these magnificent winged horses make their lairs in the network of caves that dot the canyon, though some live in ground camps or elsewhere. The canyon takes its name from the soft haze of starlight that blankets it. As a result, this part of the wood has better illumination than the rest, and light sources cast light up to 80 ft.

The east of Darken Wood is comprised of the Dryad Forests and oak trees instead of aspens. The dryads are nonconfrontational, leaving their safety in the hands of the centaurs or the spectral minions, but they are not above charming one of the heroes to help them protect their groves—or to serve as their slave labor.

The central part of the wood is named Unicorn’s Grove and is considered the domain of the Forestmaster. Very few creatures enter the Grove, and few stay very long. An atmosphere of awe permeates the Grove, which contains a clearing and a ledge, aptly named the Forestmaster’s Ledge, on which the unicorn prefers to lounge.

As someone enters the forest, they travel for only a few hundred feet before they’re suddenly aware that they’re not alone. Unless they take steps to conceal themselves (such as moving silently or spells), a troop of spectral minions, consisting of one captain and ten soldiers, will creep up on them surrounding them.

Wednesday, October 23, 2024

Prayers Eye Peak
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Prayer's Eye Peak is a mountain that looks like two praying hands from afar, and is rumored to be the place where Paladine guided Huma Dragonbane in the form of a white stag, and also the Heroes of the Lance. This peak is the tallest mountain of the Sentinel Peaks and is near to Solace.

Tuesday, October 22, 2024

Cemetery & Catacombs
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Just outside of Gateway, on the highest hill nearest the settlement stands a massive long closed cathedral: a gigantic structure of stone that stands in the center of the Cemetery, and it reaches fifty feet up into the air. Even though this structure is no longer used, it still has a magical light that appears right after dark which shines over the Cemetery until the sun returns each morning. The cathedral sits within a large grove which makes up the city Cemetery.

Legend has it that if one were to pledge his or her love to someone while standing on the main platform within the cathedral they would magically fall in love with them. This was no small feat since the cathedral was once always closely watched and looked over "being the noble cathedral of Gateway that it once was" by the groundskeepers that once maintained the location.

The seemingly harmless legend turned deadly one night when a young maiden named Erika braved the eerie night time glow of the cemetery in order to properly speak her loved one’s name so that they may be eternal. She climbed to the top of the cathedral near the everglowing night time light so that she could both stay out of sight of the nearby Cemetery Groundskeepers and bodly pledge her devotion to her love’s name highest that has ever been done. Unfortunately for Isadel, when she nearly completed her task, she slipped and fell from her high up perch at the top of the cathedral and fell to her death upon a magnificent grave stone resting near the structure.

When Erika let go of her last breath upon the grave of a stranger a dark energy burst into existence that cursed the poor girls soul to forever haunt the grove that surrounds the ancient cathedral. And through the generations, as her spirit wandered the dark, people learned to fear the area so much in fact that night time visits to the Cemetery came to a stop over time for no one could visit and feel safe with the spirit’s dark love songs dancing on the winds of the night.

The earthly remains of common citizens are interred below the cemetery in the catacombs, built upon the ruins of a former settlement. The clergy at the temple itself only maintains one section of the rambling catacombs; numerous tunnels branch out like a hive, burrowing ever deeper into the ancient ruins below. People exploring these tunnels often disappear.

Monday, October 21, 2024

Critical Role Falls Short For Me
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Before I get into this, I am sure I will be vastly outnumbered by all the little critters that worship Critical Role and I'm ok with that. I started watching Critical Role during Campaign One but due to work it was hard to stay with due to lack of time. I endured the Tiberius Stormwind episodes where Orion Acaba nearly pushed me away from them with his stupidty and eventually got to around the halfway point of the first campaign.

By the time I got the first half of Campaign One watched I was starting to get a little burnt out and Campaign Two had started so I started watching the second campaign and got to a little before the half way point of this campaign as well. One thing I started seeing in both of these campaign was the amount of B-Rated acting going on.

Sure, I get it, they were trying to put on a show for the audience but still, it was just cringe to watch at times. It got to the point where I just stopped watching them all together. I simply was not feeling it anymore. The Vox Machina released as a series which I've watched in its entirety and I am probably watching the Mighty Nein when it releases.

I don't see the animations as a D&D show, they are more like a regular animation to me and I'll admit, Vox Machina was a fun watch as I am sure the Mighty Nein will be. The D&D live plays however "for me" are just not feeling like Dungeons & Dragons any more.

While I refuse to play 5th edition, "some" live plays are "ok" to watch but Critical Role "imho" has lost its way. It doesn't even feel like D&D any more, it is more like them being B-Rated actors acting out a script. I still adore Laura Bailey, I mean, how could you not? Marisha Ray's acting just makes my skin crawl lol.

I've watch clips from Campaign 3 and I can see how they have changed for the worse, it's not even about the TTRPG experience any longer, it's more about bad acting and money. I don't hate them or anything, I am just not interested in them like I was at the beginning. I still wish them all the best of luck though.

Sunday, October 20, 2024

Ravenvale
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Slightly south of the town of Tantallon, nestled quietly in the arms of a calm and peaceful vale lies the settlement of Ravenvale. The settlement is populated "mostly" by human farmers and laborers who toil the earth and live out a quiet peaceful existence, free of the turmoil in the more populated regions of Ansalon.

The settlement sees a bit of traffic from travelers "who usually stop at the Ravenvale Inn but shortly after are moving on", and is used more as a crossroads between Tantallon and the other larger towns than anything else.

Ravenvale grew considerably after the War of the Lance from a small village to a mid sized settlement. It is a community where everyone knows one another and everyone is friends. A small river flows softly past the settlement to the east. Krynn has many beautiful locations and the settlement of Ravenvale is one of them with it's well built homes with a heavy nature aspect "trees and shrubbary growing throughout the settlement" gives it a peaceful look and feel. The Eastwall Mountains cradle this village in its arms on all sides with several waterfalls. Low hanging clouds gives this region a cozy feel. This is truly a remarkable sight. Several waterfalls fall from the cliffs surrounding the village, supplying the river with fresh water for the much need fishing that is done in its waters.

The settlement is governed by a man named Tallos Witherspoon "the mayor of Ravenvale". The village has a small standing miltia, with a few towns guard that maintains security inside the settlement, and Ravenvale has seen no trouble in a very long time. The settlement has a local watch, made up of members of the Ravenvale itself which makes this job all the more serious since these people are literally protecting the homes and families they personally have. They are led by The Master of Arms. Their are a few shops and stores located here as well as the Ravenvale Inn "which serves some of the finest food in Abanasinia" .

Farming and fishing are the primary source of income for Ravenvale although the location does have a smithy, blacksmith and woodworking shop which sometimes trades with outside settlements. Ravenvale also has a small temple devoted to the worship of Mishakal.

At the Midsummer Solstice, Ravenvale holds a festival that runs all week, during which all forms of traditional entertainment are found. People come from all over Abanasinia and sometimes beyond "within traveling distance of course" with the pretext of sampling the good food, buying fancy clothes but above all to participate in the Auction at the close of the festivities. After the War of the Lance, several upperclass families have moved into Ravenvale and set up shops. This greatly helped the economy of Ravenvale and assisted it in even more people coming to the area to settle.

Like many small settlements across Ansalon, Ravenvale has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources. Ravenvale is a small, tightly packed town with a few important locations.

Notable Locations
Ravenvale Inn
Mayors Office
Market Square
Ravenvale Parchment and Binding
Traders Establishment
Smithy
Tenements
Ravenvale Postal
Alchemy Shop
Ravenvale Patisserie Shoppe

Notable Locations
Eastwall Mountains

Saturday, October 19, 2024

Ravenvale Inn
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Quin Sizargo opened the Ravenvale Inn 10 years ago. In the old days, he was an important figure in the region. The Ravenvale Inn quickly grew in reputation as a place of great comfort and quality, but one whose patrons should expect to pay well for the excellent service and fine food and lodging. Quin is close friends with mayor Tallos Witherspoon and the two are often seen sharing a meal together in Inn.

Nowadays, Quin takes it easy, enjoying the life of an innkeeper and an honored citizen of the settlement of Ravenvale as best he can. Quin has slowed down over the years and his health has degraded somewhat but he remains the same good spirited fellow he has always been and he maintains a well ran establishment even to this day. His heart is weak "probably due to his weight gain", but he is always on duty at the Inn when the doors are open, always welcoming patrons with a hard "welcome friends" and a grand smile on his face.

Mori, the barkeep, is a young woman who has worked at the inn for two months and knows the town fairly well. She is short-tempered, when it comes to anyone disrespecting Quin, he is very protective over the young lady - he looks upon her as a daughter.

The Inn houses and employs several serving girls, cooks and a stableboy to assist with keeping the inn running. The dining room, well-appointed if a little old, is clean and quiet. The clientele of the Ravenvale Inn are well-mannered folk who enjoy fine food and drink. Drunkards and louts are not welcome. They are dealt with quickly but it has been quite some time since anything like this has happened in this establishment.

Two private dining rooms exist for meetings or distinguished guests. The kitchen beyond is spacious, with steps leading down into the cellar and up into the Sandoren's private apartment. A small stable is on the side of the inn that can stable up to ten horses.

This large structure is the center of the settlements life, bustling with visitors from morning to night. The food is good, with specials such as poached salmon and stuffed pheasant and trout. Most locals can be found here at various times. Candles have been place throughout the dining area which keep the bottom floor well lit. Bar stools have been placed at the bar itself.

The inn is clean and very well maintained, you can tell Quin takes great pride in his business. At most times during the day, several waitresses can be seen waiting tables and Quin himself is usually here as well, standing behind the bar assisting Mori or walking around speaking with customers.

Prices at the Ravenvale Inn are reasonable and the meals that are prepared here make up for short comings the Inn might have. Choice venison, mutton, poached salmon, trout stuffed with specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms or truffles, squab stuffed pheasant and boiled crayfish in drawn butter are just a few of the delights which are served here. The inn is well ran and has earned its good reputation it currently has.

Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Ravenvale Inn.

(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)

BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Beef Steak: 2sp
Fried Potato Wedges: 2cp
Pork Sausages: 1sp

AFTERNOON MEALS
Beef Stew: 1sp
Boiled Crawfish with Drawn Butter: 1sp
Poached Salmon: 8cp
Spiced Sausages: 9cp
Stuffed Pork Chops: 1sp
Stuffed Black Trout: 1sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 9cp
Smoked Salmon Salad: 9cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 9cp

BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 9cp
Local Wine: 9cp
Fireamber Wine: 1sp
Local Brandy: 1sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having seven standard rooms and seven private suites, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
(12) Standard Suite: 8sp

Friday, October 18, 2024

Market Square
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

The market square in Ravenvale is basically a small clearing in the center of the settlement where carts and wagons gather and offer goods to the people of the locals. Once each week, the official market day acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.

"On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.

Thursday, October 17, 2024

Ravenvale Patisserie Shoppe
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

The Ravenvale Patisserie Shoppe is the bakery and home of Rika Haley, a young, brown haired woman who opened this Patisserie Shoppe some 2 years ago after traveling from Haven. She left Haven to find a smaller community to tend to with her baked goods. She wanted to have a more personal feel with her customers and in a larger city like Haven, this was impossible to do. When seen working in her shoppe, she will be seen carrying several of her various cookbooks, pouring over new recipes. This patisserie shoppe is all she has so she puts fourth a serious effort to make her customers happy.

The shop stands next to the Ravenvale Inn which gives this establishment a lot of business. The building is a small bakery, and surprisingly well stocked for a settlement of this small size, with the front of the shop facing the main street that goes through the center of Ravenvale. It has a small cellar for storing supplies, with the ground floor given over to the business and upper floor used as the home of Rika.

The ground floor has two main sections. The front of the building is the store and is open to the public. Here, a counter ringed the room with large cabinets displaying the day's wares; there is also a bread bin. A corridor leads to the back of the building. The cellar of the building is used for storage, holding ingredients. At the rear was the kitchen and preparation area, with a large oven, cooling racks, and work bench. She had her own personal oven sent to Ravenvale to her new shop . . . she is rather fond of that particular oven, and she believes her oven is just as good as this so called "magical" oven in Haven.

The bakery has a small dining room at the front of the shop. Upstairs is a small living area, furnished with two couches, rug, and bookcase with a small bedroom in the back. In the back is a bathroom with bathtub. The shop as a whole is very cosy and confortable and it is very popular with the residents of Ravenvale. At times the shop has been known to have customers from outside the settlement . . . the Ravenvale Patisserie Shoppe is known throughout Abanasinia.

Wednesday, October 16, 2024

Tenements
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
This large tenement structure features several apartments for the Ravenvale residents who do not own farms or who work in the businesses within the settlement who do not have a permanent residence. Several families also live in the homes on the west side of the town. Most of the people who live outside Ravenvale are farmers and crafters who bring their wares to the Market to sell or trade.

The tenements belong to the Ravenvale government, they are not independently owned and operated by any individual. The weekly rent starting at 10sp/week is sent to the office of Lord Mayor Tallos Witherspoon and is then used to maintain structures within Ravenvale, pay the local guard and other things that keep this settlement flourishing. Rent is mostly dependent on what profession the person(s) is/are. People that have higher incomes will be rented to for an elevated rent fee (in other words, adventurers will be able to pay a lot more since they are usually "well off"). It does however have an individual that administers the weekly funds, a kindly woman by the name of Marita Olven. She runs a nearby office during the day that handles all business for the tenements.

Thursday, October 10, 2024

Traders Establishment
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Virtually all sorts of saleable goods are offered here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever! The current stock is limited due to this location being in a small village. The store itself is medium sized at best. This business is own by Jelren Artson.

1. Clothing and Packs: peasant equipment is about 90% of list price, rounded down; dungeoneering items are 100% rounded up.

2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.

3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.

4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.

5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.

6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 110% of list.

8. Other Weapons, Missles and Associated Gear: 120% of list.

9. Armor & Helmets: Padded, studded and leather armor are in stock. There will be a 70% chance that ring mil is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail. These are all 150% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).

10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.

Wednesday, October 9, 2024

Ravenvale Postal
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

The Ravenvale post office has fast horseback courier services that run all along the roads within Abanasinia and with approval outside of the region as well. It has a several couriers that handle the transporting, they wear wear leather armor, and weapons and are well stocked for long trips if needed. Ravenvale also has several others that volunteer to transport for Ravenvale Postal "but calling upon additional riders is a very rare thing".

Tuesday, October 8, 2024

Alchemy Shop
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Walking into this small shop customers are instantly bombarded by an array of colors and, more importantly, smells. On the walls are glass jars full of herbs. The larger jars full of the more colorful herbs are only for show...and to sell to unwitting adventures. They have no real medicinal purpose. The shop also stocks a wide variety of potions "the majority are non magical". There are cures for insomnia, upset stomach and headache. There are stimulants to keep one awake. Under the counter, likely behind various spell traps, sit the most powerful tonics: those which close wounds, cure most poisons and let one breath as if a fish. Most patrons never buy any of this latter most group. They come simply to buy their cure-alls and maybe ingredients for their own medicines.

The owner of this shop is a middle ages man going by the name of Elden Riley. He will greet all who enter his shop with a warm welcome and do what he can to assist them in whatever needs they might have. His pricing is reasonable for the region.

Monday, October 7, 2024

Mayor's Office
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

This small building is the Mayor's office in Ravenvale, the center of government in the settlement which is where one might find Mayor Tallos Witherspoon during the day time hours when he is not out and about the settlement. This location is also the public meeting place for any important meeting that requires the mayor's attention. The mayor's office is located in the center of Ravenvale.

The structure is a small two story building made of good quality stone and wood. The roof is made of wood with a bell tower rising from the back of the building. A noticeboard near the front door displays bulletins and information for residents and newcomers to Ravenvale, some are even jobs offering rewards for certain tasks. The second floor of this building is where the mayor lives and is a modest living space.

The office is used for multiple purposes but is mainly used for meetings and such with a sturdy oak table with chairs seated around it. A large hearth warms the entire office during the colder months of the year. The mayor will meet here monthly with most of the prominent business owners in Ravenvale to discuss matters of importance. A large designer rug lay across most of the center of the room with well-made furniture and such spread across the room.

All rewards for completed jobs are paid out of the mayor's office by the mayor himself. Outsiders will never gain access to the office without first getting permission. The second floor is mainly used as the lord mayor's home. A small hearth is in the back of the room which is independent from the one downstairs. The upstairs room is a simple room, with only the basic necessities. Tallos Witherspoon spends very little time here except for getting needed sleep.

Saturday, October 5, 2024

Ravenvale Parchment and Binding
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

This shop is a boutique, with windows at the front of the building and a door at the front and back. The shop contains lots of books on farming technique, as well as books on how to grow and care for different types of vegetation, plants, and various beasts of burden. There are also books on the different seasons on what's best for different types of grain and wheat. There are some books that deal with discussion on Abanasinia in Ansalon, that talk about the various high points of the region as well, and books that cover discussion on the political structure of Solamnia. The shop is run by a woman named Sheerah.

Blank books, parchment and scrolls with casing are also sold here.

Friday, October 4, 2024

Smithy
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

From outside, this is obviously a smithy, though no sign hangs here. The shop part of the building is unwalled, and two brawny lads operate a bellows while a giant of a man hammers thunderously upon a piece of metal that will soon become the blade of a shovel. Soot and smoke abound.

The shop is ran by a man, Taero Fuirume who is always here working during the day along with his two sons.

Thursday, October 3, 2024

Esker
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Esker is a small town in Abanasinia that is isolated from the other settled areas of the region. The tiny settlement is nestled in the northern section of the Kharolis Mountains, north-west of Haven. Ruled by a mayor, Jannis Stint and the inhabitants of Esker have some minor trade with the city of Haven, but mostly live a quiet existence in their remote home.

This tiny human settlement lies just west of Qualinesti and north of the city of Haven. The folk here make a meager living by foodstuffs and animal pelts with outside towns and villages. It maintains a standing population of approximately 120 citizens year round. The population does not fluctuate from season to season much, the warmer months might increase the population somewhat due to kinfolk visiting and such. The settlement sees a small amount of traffic from travelers who usually stop at the local inn but shortly after are moving on, and is used more as a crossroads than anything else.

The settlement is governed by Lord Mayor Jannis Stint. The settlement has no real standing miltia, only a few locals "former adventurers" that casually keep watch over the settlement, but Esker has seen no trouble in a very long time. Their are a few shops and stores located here as well as the Black Lodge Inn "which serves some of the finest food in the region". Farming and hunting are the primary source of income for Esker although the location does have a small smithy which sometimes trades with outside settlements.

Notable Locations
Black Lodge Inn
Blacksmith's Shop

Wednesday, October 2, 2024

Black Lodge Inn
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

This inn and tavern serves as the public eating house for the settlement of Esker. Like alehouses everywhere, the Black Lodge Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance.

Overall, the Inn is clean and comfortable, although rather old, having a rather worn look to it. The inside is peaceful and welcoming, with friendly staff and dim and comfortable. Lights are spaced around the bottom floor. The furniture was carved of wood. A bar lines the wall on the west side of the common room.

The inn is a nondescript everyday Inn one might find in any mid-sized town or village. The main floor in the inn consists mostly of an open area filled with square tables with chairs and a medium sized bar located along the west side on the main floor as you enter the establishment. The meals served at the inn are well prepared and the rooms on the upper floor are clean and comfortable.

Meals are served on pottery, pewter or copper according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages. The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the region make their way to the boards of the Black Lodge Inn. The owner of the Black Lodge Inn is an elderly fellow by the name of Old Toby Wescott. A friendly man who has been running the inn for many years. He has a cousin that runs the Steel Piece Inn in Gateway.

BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3sp
Boiled Goose Eggs: 2sp
Chicken Eggs: 7cp
Fruit and Cheese: 3cp
Fried Potato Wedges: 3cp
Pork Sausages: 1sp

AFTERNOON MEALS
Beef Stew: 1sp
Beef Steak (with all the trimmings): 3sp
Spiced Sausages: 1sp
Stuffed Pork Chops: 2sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 6cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 5cp

BEVERAGES
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 5cp
Local Wine: 8cp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having four rooms, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
Standard Room: 9sp

Tuesday, October 1, 2024

Blacksmith's Shop
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
The owner of the local Blacksmith's Shop, Ander Smithkin was known for his no-nonsense demeanor and an intolerance for disrespect, particularly in regard to his craft. His reputation as a master of his trade, combined with his physically imposing presence, discouraged most from challenging him. However, customers who approached him with proper respect were rewarded with high-quality metal goods, including nails, horseshoes, pots, cauldrons, and various ironworking tools. The products he forged were durable and reliable, offered at average prices that reflect their solid workmanship.