Tuesday, February 3, 2026

The War of the Lance
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

In the shadows of the Sentinels, the world of Krynn holds its breath. While the gods have been silent for centuries, a darkness long relegated to myth is stirring in the volcanic heart of Sanction. The Dragon Queen Takhisis has begun her slow, suffocating reach across the continent of Ansalon, weaving a web of terror that most believe is merely the banditry of a lawless age.

But beneath the surface of the coming storm, a destiny is unfolding that the history books will never record—a hidden war fought in the freezing mountain passes and forgotten ruins by a fellowship whose names will never be sung by the bards of Solamnia.

Weeks before the Inn of the Last Home welcomes eight weary travelers back to Solace, another band of outcasts uncovers a truth far more ancient than the return of the dragons. While the "Heroes of the Lance" are fated to reclaim the Disks of Mishakal, their journey would end in fire and ash if not for a deeper, more primal threat these unknown heroes alone must confront. An ancient corruption, older than the Cataclysm itself, has begun to stir, threatening to tip the scales of balance once again and shroud the world in darkness before the true gods can ever return.

The skies darken as the Dragonarmies prepare to march, their scales glinting like polished obsidian under a dying sun. Yet, our heroes path leads away from the grand battlefields and into the "Deep Silence". While the Highlords focus their gaze on the conquest of cities, our companions must journey to the shattered remains of a Lost Library and the sunken vaults beneath Ansalon. If they fail to cleanse the spiritual rot festering there, the Dragonlances of old will be nothing but brittle wood in the hands of those who would wield them.

There will be no glory for their deeds; no monuments will be raised in the plazas of Palanthas to honor their sacrifice. They move in the spaces between the lines of prophecy, executing a desperate gambit that ensures the Heroes of the Lance have a world left to save.

Every dragon they slay in the dead of night, every dark ritual they disrupt in the bowels of the earth, is a silent victory that keeps the flame of Krynn from flickering out. Our heroes are the architects of a miracle that the world will attribute to others, and they must be content to die in the dark so that others may live in the light.

As the first red dragon takes flight over the Abyssal Gate, the drums of war begin to thunder across the plains. The air is thick with the scent of ozone and sulfur, a precursor to the apocalypse. Our fellowship stands at the precipice of a trial that would break the spirit of any mortal, armed with nothing but their steel, their spells, and an unbreakable bond.

They are hunting entities from the darkness that seek to destroy the world that we know, ensuring that no Wizard of High Sorcery or Cleric of Light can ever stand against the Queen of Darkness. The odds are impossible, the cost is everything, and the enemy is vast, numerous, and powerful. Yet, our heroes do not falter. For they know that if they do not succeed in their secret mission, the journey of the travelers to Solace will end before it truly begins. The Blue Dragon Highlord would find no resistance, and the staff of the heavens would remain a mere stick in the hands of a barbarian girl. Our companions are the unseen hand of Gilean, maintaining the balance by destroying the anchors of entropy that Takhisis has planted deep within the crust of the world.

Our heroes will need to Steady their hearts and draw their blades, for the true War of the Lance begins not with a shout, but with the silent resolve of those who choose to do what must be done. Before the first lance is forged and the first hero is named, our heroes will face the nightmare that waits in the dark. They are the vanguard against a cosmic extinction, the ghost-warriors of a forgotten age, fighting a war that is over before the history books even begin their first chapter. The stars are watching, the gods are returning, and the fate of Ansalon rests upon our heroes shoulders. They now step forward into the storm to claim their secret destiny—for though history may forget their names, Krynn will survive because of their courage.

Let the chronicles speak of Tanis and Sturm, but let the land itself remember the heroes who held back the void while the rest of the world was still asleep. Their watch begins now, in the final hour of the Age of Despair.

Friday, January 2, 2026

Shedding Light on Hasbro/WotC & D&D
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Recently, I watch this video from "Diversity & Dragons" and I never realized it was "this" bad. He might be a smaller content creator but he spits pure facts in this video.

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

With that being said, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic edition Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore.

Saturday, December 20, 2025

Ready, Set, Go
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

This campaign will have a set of house rules in affect that will be imported into our modified Old-School Essentials system, not many but a few. They are pretty generic and can be applied to pretty much any edition. Anyone that might think they are interested in joining us in future games should check this page out and everything about the campaign we are currently playing will be located on this page. Stay tuned, much much more is coming!