This will be my first "slightly modified" Old-School Essentials Advanced Fantasy system that I've ever ran "since for pretty much my entire gaming life, I've ran Advanced Dungeons & Dragons exclusively". Of all settings that I'll be using this system with, it's Dragonlance and it seems only fitting because Dragonlance should only ever be ran using a classic system since that is what it was created with.
I've ran games around the table in the past, I've never had anyone complain so I guess I must be decent but this time I'll be doing an online campaign using Discord/Roll20 so I'll have to work extra hard to make this thing fun for my players. I simply want to try and give my players the best game that I can.
You can contact me in our Discord server at this link. In the list of names along the right side of the Discord server, my name will be at the top "James" and will be listed under the "King Dingaling" section - lol don't ask. I'd love to sit back and talk with you.
- Front Page This link takes you to the campaign blog front page.
- House Rules: We do have a few "quality of life" house rules to help make the game run a little smoother and be slightly more forgiving than it is in it's current form. These rules may change over time.
- About Our Campaign: Here you can read all about our Dragonlance campaign.
- Journals Page: This is where my players can find everything they need to know about our current campaigns.
- Playable Races & Classes: This is where you will find all of the playable races and classes we allow in our Dragonlance campaign setting.
- The Gods of Krynn: A complete listing of all of the Deities of Krynn.
- Opening Introduction: This will be read to the players at the start of session 1.
- Discord: This is the eastiest way to reach me. Click the Discord link for a link to my Discord server.
- Facebook: You can also find me on Facebook.
- Email: If all else fails, my email is jamesefullard@gmail.com
This is a rules light system, your choices as a player matter more than dice rolls. Actions of your character are less defined by your character sheet than on creativity and thoughtful planning. Players have agency, they decide the plot. They're actions have consequences. There is no pre-determined plot. It plays faster and smoother, with more player agency overall, and a kind of classic “feels” or “vibe” that can’t quite be gotten via modern-style rules sets. In a nut shell, It's just like 5e, except all the rules that tell you what you can or can't do are gone. Instead, you tell your Dungeon Master what you want to do and the Dungeon Master tells you what attribute to roll equal to or under. Don't be afraid to try this system out, who knows . . . you may end up liking it."
Are you still here? Great! Then you must be at least somewhat interested so lets continue. This campaign will take place using Roll20/Discord. Roll20 will be used for character sheets, battlemaps and dice rolling. Discord will be used for voice chat as well as Reactive Portraits "when we record our games". We do ask that you have a stable internet connection along with quality audio for communication and please don't have a lot of background noise bleeding through your microphone, it just disrupts the gameplay.Sure, classic D&D does not have all the bells and whistles of 5th edition, sure classic does not have the option of spell casting with subclasses like 5th edition and most importantly, classic D&D is not meant for you to start out at level 1 and be a superhero.
It's dark, it's gritty, it's more realistic and believable but above all else, classic D&D is high fantasy, not modern fantasy like 5th edition. I am not putting down 5th edition "well, maybe I am", I simply want to express just how different the two systems are, kind of like "Lord of the Rings" vs "Honor Among Thieves" - it's just not the same style of fantasy.This modified Old-School Essentials system is very easy to understand. You don't need to know the rules before you play. Character sheet creation takes minutes, not an hour. Classic D&D is about normal "mortals" setting out for adventure to try and earn fame and fortune and be the heroes of the land. The Dragonlance setting is the perfect setting for this. We use a set of homebrewed races and classes to better fit the Dragonlance setting here.
I hope that I can pick up some players that would like to try something new and fresh - I personally did some adjusting to my modified Old-School Essentials system since I plan to run AD&D adventures with it as well. All of this will be discussed between DM and player if you join the group.
I don't consider myself a super awesome dungeon master, as a matter of fact I think I am more or less average but one thing I can say is every game I've ever ran my players have had a great time so I guess I am doing something right. If you're looking for a friendly atmosphere, friendly down to earth players and a Dungeon Master that tries very hard to give his players something special, I would love to hear from you.
- We don't do blind invites, we like to get to know new players first (Quality over Quantity I always say).- This campaign blog was built for our players, so take the time to go through it thoroughly please.
- We "prefer" US players simply because of the time zone issues we've had with EU players.
- This page in particular is super important, take the time to explore the links left here.
Rules
• Other Games During Game Time: Look, be respectful and while we are playing D&D, don't have World of Warcraft pulled up in the background etc. etc. Either you want to play in our campaign or you don't. Just be respectful please, your DM puts in a lot of hard work to try and give his players a good solid game.
• Be Mature: We are all adults, please ... let us all act like adults when we play. (no need to elaborate on this any more - this should come naturally)



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