Thursday, September 26, 2024

New Ports
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Shortly after the Cataclysm, a fleet of ships landed on the site of New Ports, on the south-eastern coast of Abanasinia. The ship captains founded the town and set up a number of guilds.

Over time, these guilds became more established and the town began to operate under a bartering system. Each guild has its own shops and residential district, which barters and trades with the other guilds of the city.

No singular party rules New Ports, but various merchant lords rule each guild. Naturally this makes decisions that affect the entire town difficult to make, as everything must be decided before a council of merchants. The city of New Ports was founded by a Merchant Lord in the years following the Fall of Istar and currently holds a population 3,219. The harbor was a perfect port for trading with the elves of Qualinost, and before long a fleet of ships had made port there. The city itself is run much like a ship. There are a number of different guilds in the city that each claim to have a “captain” and a “crew”.

There is no central authority and each guild maintains a section of the city where their goods and services are offered. There is no central residential district as each guild maintains a number of homes within their section of the city. Each guild barters with one another for their needs. This makes it difficult for New Ports to respond as a city to any outside threats as each guild is mostly concerned for their own welfare, but in times past the guilds have been known to join together against a common enemy.

Occasionally a merchant lord with enough influence over multiple guilds will attempt to rule over New Ports as a self-styled Merchant Prince. Currently there is no central power however.

Geographical Locations
New Sea

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