Sunday, September 28, 2025

Ready For Content
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Thursday, September 25, 2025

Ready For Content
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Wednesday, September 24, 2025

Ready For Content
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Tuesday, September 23, 2025

Ready For Content
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Tuesday, September 16, 2025

Hopeful
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
Hopeful is a small settlement in the grassy plains to the north of Tarsis. A high wall encircles the town, protecting the human and centaur residents against their enemies. The folk of Hopeful have some minor trade with the outside world, however they continue to remain fairly isolationist, choosing to deal with merchants from Tarsis and few others. The town is governed by an elected mayor, Ravvick Thorin, and loosely policed by a unified human and centaur militia.

Monday, September 15, 2025

Tantallon
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Tantallon is a small remote town which lies northeast of Solace in the Eastwall Mountains. The town has finely cobbled streets, well-made houses and shops, and is dominated by Castle Tantallon, which lies just past the town.

From the castle, the ruling Solamnic lord governs the entire town. The Curston Family has ruled the town of Tantallon from their castle since shortly after the Cataclysm. Due to the remote nature of the town, it has been relatively peaceful and free of enemies since it was first founded.

The town of Tantallon had no internal functioning government, but the townsfolk welcome to protection and governing of Lord Curston. Lord Curston serves as a judge and mediator, and also kept the records that needed to be kept. Tantallon has three deep wells that are always maintained around the clock. The average population of the town of Tantallon is around 2,100. This depended entirely on the season of trade through the quite settlement, increasing slightly during the summer months wile decreasing slightly during the winter months.

Life is good for the people of Tantallon. The people of this town live a quiet, sleepy life free from outside influence. The majority of the towns population is human with a small group of Dwarves living here as well. Upon entering this town, one will notice right away some of the fine dwarven craftmenship. The towns population is proud of what they have accomplished and suspicious of outsiders. It's been quiet and peaceful in Tantallon for many years and the people wish to keep it that way.

Mighty granite walls rise into the sky of this fortress. Bright banners fly from the battlements high above. On the grasses below, the banners cast mournful shadows.

This castle houses Lord Curston, a knight of Solamnia, his son Rostrevor, and their mage, Balcombe. Tantallon Keep is more than just a castle. Beyond the walls, an entire village has sprung up and Lord Curston administers to the land with a firm but just hand. Rostrevor honors his father and seeks to follow in his footsteps, but he distrusts the wizard Balcombe.

Balcombe is in league with Hiddukel, the god of betrayal (but of course this is is a guarded secret of his). Lord Curston has his suspitions but as of yet the wizard Balcombe has shown no reason to not trust him. The tension between Balcombe and Rostrevor is apparent and easily seen by those who take time to observe the two when they are near one another.

Lord Cursten maintains a garrison of 42 guardssmen who are completely loyal to Tantallon. Tantallon Keep is well stocked and armed. If ever the town of Tantallon had to be evacuated to the keep, Lord Cursten has enough supplies to support the entire town for a quite some time. Patrols are made frequently to constantly maintain watch over his lordships lands and people. Personal stats on all major residents can be found in the Tales of the Lance box set on page 166.

Sunday, September 14, 2025

Saughton
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
Southeast of Crossing is the minor port town of Staughton. On the eastern coastline of Abanasinia, directly across the Straits of Schallsea from the Schallsea Isle itself, the port town sees a bit of traffic. Other than a few stores and a series of docks, there is little of note in the cozy town.

When Staughton was founded following the Cataclysm, only two hundred people lived in the city. By the time the War of Souls ended, the city had expanded to a population of six thousand. The city has two city walls; the first surrounds what is called Old City and the second city wall surrounds New City, or "newer" as some people simplify it.

The more popular god of the city is Zeboim, and each spring they have a festival called Spring Dawning. During this festival, they have a dance called the Flower Dance.

Saturday, September 13, 2025

Crossing
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
The town of Crossing sits on the northernmost point of Abanasinia. It is a port town founded by Caergoth merchants. As such the town is run by merchant princes and policed by the armed contingent of the Scales Society. The Scales Society ensures that every tradesman and merchant in Crossing contributes to the defense of the town, allowing for a coast guard and city guard to defend the town. The Scales Society effectively rules Crossing, and is made up of two factions. The Cloth Hats are the wealthy and influential merchant princes, whilst the Black Nails are the hard-working and more numerous tradesmen.

Friday, September 12, 2025

North Keep
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
North Keep is a large fortress in an area known as Mantilla Vale in Abanasinia. The keep resides directly west of Crossing. The once impressive domain was a small fiefdom, ruled by the wealthy Mantilla Family. One of the family members lost her mind and practically brought down the family, over grief of the death of her lover. Since then, it is unknown what happened to North Keep.

Thursday, September 11, 2025

Bonfaire
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
Bonfaire is a small town that was only recently established. The town is ensconced on the sandy border of the Plains of Dust. Bonfaire enjoys increased trade as it sits on a large road that has an established trade route with other settlements in the region. Bonfaire has no established businesses at this time but at the rate that it is growing it will see begin to see them.

Wednesday, September 10, 2025

Dire Wood
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Deep within the Dire Wood, the very laws of life and death are a sick, twisted mockery. The pervasive necromantic corruption does more than just kill; it sours and warps everything it touches. The petrified trees, once living and vibrant, now stand as black, bone-dry husks, their contorted branches reaching and clawing at the perpetual twilight that grips the sky. Moss and fungi cling to these dead monuments, not with the gentle green of new life, but with the pallid, sickly glow of death and disease.

The ground itself is a treacherous graveyard. Beneath the thin layer of rotting leaves and brackish water, the earth is saturated with the residue of countless souls lost to the curse. The bogs and mires do not merely trap the unwary; they are mouths of the forest, hungry for new victims.

Those who struggle in the muck find their energy and will drained away, their flesh beginning to decay before the chill of the water has even reached their bones. But it is the whispers that truly define the wood's horror. These aren't just the rustling of leaves or the creaking of branches; they are the mournful, pleading voices of the endless swarms of ghosts trapped here.

The spirits drift like mist, their vague forms coalescing into distorted, half-remembered faces that stare with hollow, tormented eyes. Some of them follow, silent and observant, while others scream soundlessly, their grief a palpable, psychic pressure that drives all living things toward madness. The air is thick with a sorrow so ancient and profound it can taste like ash in the mouth. It is the echo of a magical ritual gone catastrophically wrong, a cacophony of a thousand dying screams turned into an unending hymn of despair.

For those who enter, the Dire Wood is a living nightmare, its geography and scale shifting to disorient and mislead. What appears to be a day's journey can stretch into weeks, the same landmarks appearing and disappearing as the forest plays with your mind. It is an endless tomb, a trap designed not just to end life, but to consume hope and imprison the soul forever. This is why the barbarians call it "The Trap," for it ensnares body and spirit, and offers no release save a descent into madness or undeath.

Friday, September 5, 2025

New Sea
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
New Sea, or sometimes written as Newsea, is a shallow body of water in central Ansalon. It begins in the west at the Straits of Algoni, proceeds east to what is commonly referred to as "New Sea Proper" after Port O' Call.

It goes south to the Plains of Dust, and east as far as Sanction and Taman Busuk. Several bays are located in it including New Bay, Great Bay, Crusher's Bay, and Haligoth Bay.

Several rivers run into the sea including White-Rage River, Torath River, Lockspring, Blue Rage River, Ogre River, and the Stonecrusher River. There is only one island in the body of water, and that is Schallsea. When the Kingpriest of Istar made his demand of the gods, their response was the hurl the fiery mountain upon Ansalon. Lands raised, while others sank into the ground. The plain lands of central Ansalon were some of those that sank, and in their place the Sirrion Ocean rushed to fill the void. This rush of water killed thousands of people who had no place to go.

When people were finally able to collect themselves, they simply named the new body of water "New Sea" for its vastness. One thing the people found was that the ocean had a lot to offer the people of central Ansalon. Not only for trade, but it was rich in fishing.

After the Chaos War, many Dragon Turtles migrated from Ansalon's eastern oceans to the New Sea. This migration was caused by the creatures of Chaos. During the Age of Mortals, and the time of the Dragon Overlords, parts of the eastern side of New Sea became part of New Swamp. Since the demise of Sable, this swamp has begun to retreat from the sea.

Tuesday, September 2, 2025

Barter
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman
Barter is a small town on the edge of the Plains of Dust . The town is located in the northwestern corner, and is perched at the eastern end of the River Swift. Barter is located near the base of the Highguard Range and sits on a road that has established trade it's neighbors in Bonfaire and their Kharolis neighbors in Swiftwater.

Barter was first established by Derkin Lawgiver following his escape and his people's from the Ergothian slave camp Klanath. He first established this settlement in a valley as a place of trade for any race to come to outside of the lands of Thorbardin. You could see Elves, Humans, Gnomes, Kender, and all sorts of different races coming to trade their wares to the dwarves and to each other.

Notable Locations
Inn of the Flying Pigs

Monday, September 1, 2025

Abanasinia
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Abanasinia found itself near the shores of the New Sea, created after the Fiery Mountain struck Krynn. Perhaps the most relaxed region of Ansalon, the plains are home to numerous tribes of plains barbarians, as well as the settlement of Solace, and cities such as Haven, Gateway and at least one hill dwarf community. Whilst the region is best known for it's wide and verdant plains, it also has a number of city states dotted throughout. Those from Abanasinia are called Abanasinian.

Though many of the villages and towns of Abanasinia were destroyed during the War of the Lance, and again following the Second Cataclysm, the inhabitants continue to rebuild their homes. The tree town of Solace is perhaps the most significant village in Abanasinia, for here the legendary Majere Family lives among the mighty vallenwood trees. Here also is the Inn of the Last Home, the most famous inn of any sort on Ansalon.

North of Solace are the shores of Crystalmir Lake, and southwest of the lake are the boughs of Darken Wood, where the living dare not enter. Its borders are protected by a legion of undead soldiers, and the wood is governed by the mysterious Forestmaster.

To the east lie the grassy plains, home of the barbarian tribes. If one ventures eastward further, the plains gradually become a huge swamp, which houses the ruins of Xak Tsaroth. Abanasinia is perhaps the most sheltered of the many regions of Ansalon: with Thorbardin, the Kharolis Mountains and the Neidar Dwarf (hill dwarf) communities to its south, the swamps of Xak Tsaroth, the Eastwall Mountains and New Sea to the east, the Straits of Schallsea to the north and Qualinesti to the west, Abanasinia is well protected.

Prior to the Cataclysm, the land which would become known as Abanasinia was ruled by the tribes of the plains. Whilst the Cataclysm had very little impact, it did see the majority of the tribes turn from the gods and instead revert to ancestor and totem worship as their primary religion. Many towns were founded along the coastline of Abanasinia, and more extensive trade routes were established between the towns of the region.

Goblins and bandits preyed on merchant caravans, however an influx of mercenaries into Abanasinia, finally saw an end to their threat. The disappearance of the gods led to a new religion based on false gods known as the Seekers, which sprouted in Abanasinia. The Seekers formed a theocracy in the region and ruled several towns, basing their headquarters in Haven. However their reign ended with the War of the Lance.

The War of the Lance brought the Red Dragonarmy through Abanasinia, who conquered the region with Highlord Verminaard at their head. The army crushed the plains barbarians and subjugated the majority of the towns of the region to their will, enslaving many Abanasinia inhabitants in the mines of Pax Tharkas. However it was from this region that the Heroes of the Lance emerged and eventually defeated Verminaard and were the key to the end of the war itself.

Settlements
Ravenvale
Digfel
Gateway
Esker
Solace
New Ports
Windy Vale
Haven
Qué-Teh Village
Pax Tharkas
Tantallon
Staughton
Crossing
North Keep

Notable Locations
Eastwall Mountains
White-Rage River
Gateway Pass
Sentinel Peaks
Darken Wood
Prayers Eye Peak
Merwellyn Wood
Cursed Lands
Dire Wood

Ruins
Xak Khalan
Xak Tsaroth