Monday, November 24, 2025

Campaign Breakdown & Update
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Ah, you want more detail from old Fizban? Very well, pull your chairs closer. There is much to say about the creeping doom, about how the darkness settles over the land like a shroud just before the true horror begins. The world of Krynn, my friends, is teetering on a knife’s edge, and you are standing right on the point.

It’s been a long three centuries since the gods abandoned us. Three hundred years of silence. We’ve grown accustomed to a world without miracles, a world where priests only offer comfort, not healing.

This silence has bred a generation of cynics and self-reliant survivors. People have forgotten the old ways, the old faiths. They look at the broken temples and the scarred earth and see only the judgment of a higher power that no longer cares. This absence has left a vacuum in the soul of the world, a dark space waiting to be filled.

And filled it is being. The darkness doesn't announce itself with trumpets and banners; it arrives first as a feeling, a dread in the pit of your stomach. Do you not feel it when you walk the roads? The lack of bird song, the way the animals seem skittish and quiet. The natural world knows something we are only just beginning to perceive. The chill in the air isn't just the change of seasons; it is the cold breath of the Dark Queen herself, stirring in her long-forgotten places.

The nations of Ansalon are fractured, broken relics of former glory. Take the Knights of Solamnia, those proud, armored fools. They sit in their grand castles, debating the minutiae of the Code and the Measure, while the world outside their walls burns with a slow, creeping fire.

They are so busy arguing about who should lead them that they fail to see the true enemy gathering right under their noses. They are a symbol of a world unable to unite, too blinded by their own pride and petty squabbles to face the existential threat.

The common folk, the farmers and merchants and village dwellers, they live in fear. Trade routes are no longer safe. It’s not just bandits and goblins now. No, the attacks are organized, brutal, and efficient. There are tales of strange, reptilian creatures, not just the usual cannon fodder, but disciplined soldiers with cruel, cold eyes. They leave no survivors, no witnesses. Just burnt out farms and an unsettling quiet.

The fear is a physical thing now, a suffocating weight that presses down on the soul, making every sunset a moment of silent prayer that the dawn will come. And the talk of drago . . . ah, that’s where the true gloom sets in.

We haven’t seen a proper, fire-breathing dragon in centuries. They were just stories, tales to scare children into behaving. But now, the stories are real. Whispers of massive, scaled wings blotting out the moon over the High Clerist's Tower, the lingering scent of sulfur in the air after a skirmish.

The return of dragons changes everything. It means magic is returning in a powerful, dangerous way, and it means the war ahead will be unlike any conflict this current age has ever seen.

Everywhere you look, the signs are there. The balance is tipping. The scales of good and evil are being weighed down heavily on one side. Even the weather is unnatural; harsh winds blow from the north, and the clear skies feel ominous rather than peaceful. The air itself feels charged, electric with impending violence. It’s a tension you could cut with a dull knife.

This is not a time for grand heroism yet, my friends. It is a time for survival, for quiet preparation, and for the dawning realization that the world you knew, the fractured peace you grew up in, is about to be utterly consumed by fire and darkness. You, a small band of people, find yourselves on the edge of this precipice, just weeks away from the moment the world finally notices it is at war.

You are the small sparks in an ever-growing darkness. Whether you will be snuffed out instantly or be the flame that lights a beacon of hope is yet to be seen. But the choice is yours, as always it is. The war is coming, fast and relentless, and it will demand everything of you.

So, listen to old Fizban. Watch the skies, trust no stranger, and keep your blades sharp. The time for tales of a peaceful world is over. The time for grim reality has begun. Now, if you’ll excuse me, I think I hear something interesting over that hill... probably nothing. Probably.

Thursday, October 9, 2025

Shedding Light on Hasbro/WotC & D&D
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

Recently, I watch this video from "Diversity & Dragons" and I never realized it was "this" bad. He might be a smaller content creator but he spits pure facts in this video.

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

With that being said, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic edition Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore.

Wednesday, October 8, 2025

Ready, Set, Go
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

This campaign will have a set of house rules in affect that will be imported into our modified Old-School Essentials system, not many but a few. They are pretty generic and can be applied to pretty much any edition. Anyone that might think they are interested in joining us in future games should check this page out and everything about the campaign we are currently playing will be located on this page. Stay tuned, much much more is coming!