Monday, September 30, 2024
Sunday, September 29, 2024
This shop is a boutique, with windows at the front of the building and a door at the front and back. The shop contains lots of books on farming technique, as well as books on how to grow and care for different types of vegetation, plants, and various beasts of burden. There are also books on the different seasons on what's best for different types of grain and wheat. There are some books that deal with discussion on Abanasinia in Ansalon, that talk about the various high points of the region as well, and books that cover discussion on the political structure of Solamnia. The shop is run by a woman named Sheerah.
Blank books, parchment and scrolls with casing are also sold here.
Thursday, September 26, 2024
The smithy has been run by the Fabbro family for many years. Their matriach, Mafera, is a master smith. Mafera is a striking figure due to her height and appearance. She knows her away around the smithy like the back of her hand.
The blacksmith's forge has a single anvil with a clear sign of dwarven origins, and a backlog of orders ten miles long. She makes hooks, nails, harpoons, knives, fishing weights. and much more all day. She does not do much weaponry or armor work but has been known on occassion to take special orders.
There is a small shrine to Moradin under the eaves as well, though it is somewhat neglected. Some of the Dwarves associated with the Mining Company out of Thorbardin in the past were not happy about the situation here. They wanted to know how a human smith, a female smith came into possession of a dwarven smithy and a dwarven shrine. A few of the more strident have even demanded in the past that Ravenvale as a community force her to give up anything that "rightfully" belongs to the Dwarves of Thorbardin. How she aquired these dwarven designed items is unknown but she has assured those who question her that she owns them legally. The tension has died down over that last few years though and she has mostly been left alone.Mafera is tall and well muscled. She has long brown hair that she keeps pulled back most of the time. For her being a smithy, she is strikingly beautiful. Mafera has no time for those she considers fools, and treats them with disdain.
She can be incredibly stubborn when she wants to be. Mafera claims that whilst in the city of Haven she became head of her class, and that she forged the sword of of the lord mayor himself.
Wednesday, September 25, 2024
The Ravenvale post office has fast horseback courier services that run all along the roads within Abanasinia and with approval outside of the region as well. It has a several couriers that handle the transporting, they wear wear leather armor, and weapons and are well stocked for long trips if needed. Ravenvale also has several others that volunteer to transport for Ravenvale Postal "but calling upon additional riders is a very rare thing".
Tuesday, September 24, 2024
The tenements belong to the Ravenvale government, they are not independently owned and operated by any individual. The weekly rent starting at 10sp/week is sent to the office of Lord Mayor Tallos Witherspoon and is then used to maintain structures within Ravenvale, pay the local guard and other things that keep this settlement flourishing. Rent is mostly dependent on what profession the person(s) is/are. People that have higher incomes will be rented to for an elevated rent fee (in other words, adventurers will be able to pay a lot more since they are usually "well off"). It does however have an individual that administers the weekly funds, a kindly woman by the name of Marita Olven. She runs a nearby office during the day that handles all business for the tenements.
Monday, September 23, 2024
North of the White-Rage River is the mysterious Darken Wood. Long protected by a great unicorn called the Forestmaster. Darken Wood has been home to the followers of Chislev.
For a long time, Darken Wood was also home to a large number of undead and was avoided by most of the living, other than the Forestmaster and her followers. With the removal of the undead, it occasionally has the odd traveler, foolhardy enough to try and brave its depths.
Also dwelling within the woodlands are several clans of centaurs and satyrs who serve the Forestmaster and tend to the forest. The centaurs are highly protective of their woods and prove to be fierce guardians who repel most outsiders from entering. Aspen Trees are one of the known plants to thrive in these woods. Aspen Trees are one of the known plants to thrive in these woods.
Overhead, the leafy canopy thickens. Sunlight dims, then fades. Gnarled trees, armored in blackened bark, stand sentry. A presence lingers here, a presence dark and fearful. This is a fearsome place. Dark shadows slink beneath the tall gray firs, and dread fills the air. The spirits of ancient warriors guard these forests from all intruders.The forest has its own way of keeping those who they do not wish to enter outside of its borders. A mysterious woods located southwest of Solace, Darken Wood is populated by seven centaur clans, the Forestmaster (a unicorn which protects the forest), and undead warriors who forsook the Forestmaster in the past and are doomed to protect the forest forever as a punishment. Giant owls are native to this region .
No light source, not even a magical one, can cast light in Darken Wood farther than 40 ft. (20 ft. at night) the air hangs thick and heavy, seeming to diffuse even the brightest illumination. Neither elvensight nor darkvision work inside these woods, so even elves and dwarves entering must rely on ordinary vision.
All Spot checks are made with a -5 penalty, even within the radius of illumination of a light source. The forest is blanketed by a confusion effect. While in the forest, all attempts at tracking, including retracing the path by which one has arrived, suffer a –5 penalty due to the mysteriously shifting trees. Attempts to tell exact time usually fail. This is a mind-affecting enchantment effect.
At the north end of the wood, near the Twin Peaks that guard the New Haven Road, lies the Starlight Canyon, home to the largest population of pegasi in Krynn. Most of these magnificent winged horses make their lairs in the network of caves that dot the canyon, though some live in ground camps or elsewhere. The canyon takes its name from the soft haze of starlight that blankets it. As a result, this part of the wood has better illumination than the rest, and light sources cast light up to 80 ft.The east of Darken Wood is comprised of the Dryad Forests and oak trees instead of aspens. The dryads are nonconfrontational, leaving their safety in the hands of the centaurs or the spectral minions, but they are not above charming one of the heroes to help them protect their groves—or to serve as their slave labor.
The central part of the wood is named Unicorn’s Grove and is considered the domain of the Forestmaster. Very few creatures enter the Grove, and few stay very long. An atmosphere of awe permeates the Grove, which contains a clearing and a ledge, aptly named the Forestmaster’s Ledge, on which the unicorn prefers to lounge.
As someone enters the forest, they travel for only a few hundred feet before they’re suddenly aware that they’re not alone. Unless they take steps to conceal themselves (such as moving silently or spells), a troop of spectral minions, consisting of one captain and ten soldiers, will creep up on them surrounding them.
Sunday, September 22, 2024
Prayer's Eye Peak is a mountain that looks like two praying hands from afar, and is rumored to be the place where Paladine guided Huma Dragonbane in the form of a white stag, and also the Heroes of the Lance. This peak is the tallest mountain of the Sentinel Peaks and is near to Solace.
Saturday, September 21, 2024
In the high mountains of the Sentinel Peaks, lies the small village of Windy Vale that is surrounded by mountains and dense woodlands. The village is surrounded by a natural barrier consisting of mostly mountains and large natural rock formations with the parts not having this natural defense, the settlement has built a stone wall where the open sections are, which protects them from the wolves and ogres in the valley around them.
The settlement has a single entrance that exists between two rockfaces that is watched at all times. During the War of the Lance, Windy Vale was governed by the Seekers, however it is now governed again by an elected mayor, Manus Riker.
The good folk of Windy Vale welcome any travelers during the day, but admit no one into the village after dark. Only around 260 people live within Windy Vale. It is a small, quiet community that keeps to itself. A small amount of trade goes in and out of this quiet settlement and the village has multiple hunters that go out daily to hunt for food, this along with fishing from the river allows these people to live a comfortable, peaceful life.Windy Vale has no local militia to speak of, just mostly the more sturdy men that reside here stand to protect it's people. With the natural barriers being as sturdy as they are, Windy Vale has little trouble from the outside world and the foul things that reside within Gateway Pass. The settlement also has a local priest, Brother Temias and offers guidance to the villagers on matters of faith and morality. Although no temple or church exists in the village, Brother Temias mostly roams about the settlement and it's people checking on the ones in need. The mountains, stretch along the pass giving a nice backdrop to the fading sun as it drops behind the distant mountains in the evening times.
Windy Vale sees an abundance of rain and during the winter months sees heavy snowfall. For the most part, the weather is stable and pleasant with a steady breeze that seems to always blow through the pass.
Friday, September 20, 2024
Abanasinia found itself near the shores of the New Sea, created after the Fiery Mountain struck Krynn. Perhaps the most relaxed region of Ansalon, the plains are home to numerous tribes of plains barbarians, as well as the settlement of Solace, and cities such as Haven, Gateway and at least one hill dwarf community. Whilst the region is best known for it's wide and verdant plains, it also has a number of city states dotted throughout. Those from Abanasinia are called Abanasinian.
Though many of the villages and towns of Abanasinia were destroyed in the War of the Lance, and again following the Second Cataclysm, the inhabitants continue to rebuild their homes. The tree town of Solace is perhaps the most significant village in Abanasinia, for here the legendary Majere Family lives among the mighty vallenwood trees. Here also is the Inn of the Last Home, the most famous inn of any sort on Ansalon.North of Solace are the shores of Crystalmir Lake, and southwest of the lake are the boughs of Darken Wood, where the living dare not enter. Its borders are protected by a legion of undead soldiers, and the wood is governed by the mysterious Forestmaster.
To the east lie the grassy plains, home of the barbarian tribes. If one ventures eastward further, the plains gradually become a huge swamp, which houses the ruins of Xak Tsaroth. Abanasinia is perhaps the most sheltered of the many regions of Ansalon: with Thorbardin, the Kharolis Mountains and the Neidar Dwarf (hill dwarf) communities to its south, the swamps of Xak Tsaroth, the Eastwall Mountains and New Sea to the east, the Straits of Schallsea to the north and Qualinesti to the west, Abanasinia is well protected.
Prior to the Cataclysm, the land which would become known as Abanasinia was ruled by the tribes of the plains. Whilst the Cataclysm had very little impact, it did see the majority of the tribes turn from the gods and instead revert to ancestor and totem worship as their primary religion. Many towns were founded along the coastline of Abanasinia, and more extensive trade routes were established between the towns of the region.Goblins and bandits preyed on merchant caravans, however an influx of mercenaries into Abanasinia, finally saw an end to their threat. The disappearance of the gods led to a new religion based on false gods known as the Seekers, which sprouted in Abanasinia. The Seekers formed a theocracy in the region and ruled several towns, basing their headquarters in Haven. However their reign ended with the War of the Lance.
The War of the Lance brought the Red Dragonarmy through Abanasinia, who conquered the region with Highlord Verminaard at their head. The army crushed the plains barbarians and subjugated the majority of the towns of the region to their will, enslaving many Abanasinia inhabitants in the mines of Pax Tharkas. However it was from this region that the Heroes of the Lance emerged and eventually defeated Verminaard and were the key to the end of the war itself.
Settlements
• Ankatavaka
• Crossing
• Digfel
• Esker
• Gateway
• Goodbay
• Haven
• Long Ridge
• Munston
• New Ports
• North Keep
• Qué-Han
• Qué-Shu
• Qué-Talic
• Qué-taw
• Ravenvale
• Sad Town
• Solace
• Staughton
• Tantallon
• Windy Vale
• Zaradene
Roads
• Haven Road
• Sageway East
Ruins
• Academy of Sorcery
• Eld Manor
• Xak Khalan
• Xak Tsaroth
Geographical Features
• Abanasinian Plains
• Crystalmir Lake
• Cursed Lands of Newsea
• Darken Wood
• Darkhaven Clearing
• Dire Wood
• Eastwall Mountains
• Forsaken Pass
• Gadar's Citadel
• Gateway Pass
• Prayer's Eye Peak
• Sentinel Peaks
• Shadow Canyon
• Solace Vale
• White-Rage River
Mystical and Holy Sites
• Hall of Sleeping Spirits
Thursday, September 19, 2024
Wednesday, September 18, 2024
Due to the extremely impassable terrain that constitutes the majority of the mountain range, the pass is the easiest "not always the safest" route and is of great strategic importance to both Gateway, Solace and beyond. Traveling through the pass is not always safe. This region is an untamed, wild region with various hostile threats that at times have been known to attack caravans traveling the pass from the mountains.
Tuesday, September 17, 2024
Just outside of Gateway, on the highest hill nearest the settlement stands a massive long closed cathedral: a gigantic structure of stone that stands in the center of the Cemetery, and it reaches fifty feet up into the air. Even though this structure is no longer used, it still has a magical light that appears right after dark which shines over the Cemetery until the sun returns each morning. The cathedral sits within a large grove which makes up the city Cemetery.
Legend has it that if one were to pledge his or her love to someone while standing on the main platform within the cathedral they would magically fall in love with them. This was no small feat since the cathedral was once always closely watched and looked over "being the noble cathedral of Gateway that it once was" by the groundskeepers that once maintained the location.
The seemingly harmless legend turned deadly one night when a young maiden named Erika braved the eerie night time glow of the cemetery in order to properly speak her loved one’s name so that they may be eternal. She climbed to the top of the cathedral near the everglowing night time light so that she could both stay out of sight of the nearby Cemetery Groundskeepers and bodly pledge her devotion to her love’s name highest that has ever been done. Unfortunately for Isadel, when she nearly completed her task, she slipped and fell from her high up perch at the top of the cathedral and fell to her death upon a magnificent grave stone resting near the structure.When Erika let go of her last breath upon the grave of a stranger a dark energy burst into existence that cursed the poor girls soul to forever haunt the grove that surrounds the ancient cathedral. And through the generations, as her spirit wandered the dark, people learned to fear the area so much in fact that night time visits to the Cemetery came to a stop over time for no one could visit and feel safe with the spirit’s dark love songs dancing on the winds of the night.
The earthly remains of common citizens are interred below the cemetery in the catacombs, built upon the ruins of a former settlement. The clergy at the temple itself only maintains one section of the rambling catacombs; numerous tunnels branch out like a hive, burrowing ever deeper into the ancient ruins below. People exploring these tunnels often disappear.
Monday, September 16, 2024
Sunday, September 15, 2024
The Gateway Bank is a banking business in the settlement that offers money-lending and secured storage to the merchants and traders that come through Gateway. It is owned and operated by a man by the name of Jaime Starn who came to the settlement of Gateway several years ago.
The bank is located on the north side of the settlement and has been well established since the early days of Gateway. It carries a good working reputation with it's customers and the people of Gateway. The bank is established within a well-secured building that is said to have magical wards placed all through the structure by a wizard that passed through the region years ago to assist in the location remaining secure at all times.It is said this wizard has various magical items stored in this bank that are very powerful, but of course these are mostly rumors amongst the townfolk.
This local bank is endorsed by mayor Alrick Mangaloe and during all business hours one can always find at least two guards stationed inside as well as outside the bank at the entrance.
The bank offers a fairly straightforward service. Individuals can deposit their hard-earned coin within the secured building and withdraw the same amount at a later date. Information about the amounts of transactions and the bank's clientele are kept secret. The banks handling fees are 3% for all coin deposits and storage (no matter the length of time the bank holds a customers coin and valuables) and 4% are non coin valuables stored within the bank.
The Gateway Bank does not offer loands to customers. It is strictly a location within Gateway that exchanges coin and stores valuables for this in need "at a small fee of course". Storge of items has no time limit but the storage fees ddo adjust with the length of time the items are stored here.
Saturday, September 14, 2024
The shop specializes in metal fittings, such as bolts, nails, and other connectors, and also repaired small arms and armor. The smithy also provided axeheads and hammerheads primarily for use as tools, but it could also be a source of weapons and arrowheads.
Friday, September 13, 2024
The Gateway Watch House stands at the intersection of main street and High Road. The watch house is a base for the Gateway Regulars and also serves as a barracks for some of the militia themselves. Also a part of the building "in the basement" is the Gateway jail. The watch house also has a rather large armory "which is located in the back of the main floor and very well secured". Usually, four, sometimes six Gateway militia are present in the watch house at any given time, either hearing public complaints, guarding the jail, or sleeping.
The barracks is located on the second floor containing multiple bunks for sleeping. The jail which is located in the basement has a dozen cells. Each cell is approximately 20 square feet in size.
Thursday, September 12, 2024
Wednesday, September 11, 2024
The Temple of Mishakal is a magnificent cathedral built with contributions from the town’s affluent citizens. Gateway still mourns the recent death of the former high priest of Mishakal, Taistro Rintala. His successor, the young priestess Vuokko Laiten, now heads the temple due to the support of influential merchants who seek to use her as a political pawn for power, particularly against the mayor, Alrick Mangaloe.
Alrick relies on the Temple of Mishakal for public support. Alrick Mangaloe was scheming with the high priest to wrest complete control of nearby Longbridge from his rival, Hilduin Lorsch, a plan now disrupted. Alrick seeks to expand his power to stymie the growing power of the merchant class flush with gold from the profitable lumber industry.
A recent push by the guilds calls for the establishment of fair and impartial (or easily bribed) courts of law with stricter oversight. Vuokko Laiten finds herself in the middle of this feud as the merchants petition the Temple of Mishakal for support, which was previously denied by the former high priest. Vuokko struggles to consolidate her own power and find a satisfactory resolution to the problem. She favours having the faithful—under her guidance— take on a larger role in judging legal matters. However, both the nobles and merchants fear granting the temple too much power.One of the earlier structures built in Gateway, the Temple of Mishakal, is undergoing another bout of renovation and expansion thanks to generous donations from its increasingly loyal followers. The tall, elaborate stone cathedral dominates the town; from its magnificent bell tower rings a new silver bell. Another recent contribution paid for elaborate stained glass windows. A well-tended grove separates the cathedral from the well-appointed houses used by the clergy.
Less than a year ago, the beloved and respected high priest, Taistro Rintala, died unexpectedly. Some believe foul play was the cause, while others blame a sickness from the Salt Mire. A schism in the clergy between the Alrick Mangaloe supporters and those of the merchant guilds resulted in Vuokko Laiten, an inexperienced priestess in her twenties, becoming the new high priestess.
Monday, September 9, 2024
• Acrobat
• Barbarian
• Beast Master
• Cleric
• Fighter
• Knight
• Monk
• Ranger
• Rogue
• Thief
• Warden
• Wizard
Sunday, September 8, 2024
• Half-Elf
• Half-Kender
• Hill Dwarf
• Human
• Kagonesti Elf
• Kender
• Mountain Dwarf
• Qualinesti Elf
• Silvanesti Elf
Saturday, September 7, 2024
This trading post is located on the south side of Gateway. It is the first shop that would be seen when entering the settlement from the North. Virtually every sort of saleable goods are sold here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever!
Jorah Morment, a male human, runs this business, in a large structure rebuilt after a fire a few years ago. It still bears the original name in honor of its long service providing the community with supplies of all sorts.
Although other shops and merchants have operated in the settlement in the past, this old trading post remains standing and a favorite of adventurers and travelers due to its proximity to the Steel Piece. This shop has stood throughout the lifetime of Gateway and been the main location for buying trade goods.The establishment seems to always be well stocked. The store itself is medium sized to large with a single floor but it does have many alchoves along the upper walls that are accessed with ladders. The trading post is owned and operated by Jorah Morment.
This trading post acts basically as a general store, and is open from dawn until dusk. It sells low-cost trade wares, such as adventuring gear, as well as rations and other simple goods, and is perhaps the only place in the region that carries specialty skull-shaped butter from a local farm not far from the walls of Gateway.
The trading post also serves as a trading hub. Clerks Andal and Thistle (two more younger boys) unload and load carts of goods and resources that come into, or go out of Gateway via wagon. Jorah Morment also brokers deals for large sales of livestock and similar goods, bringing together local sellers from around the region with buyers from far off towns and cities.
1. Clothing and Packs: peasant equipment is about 70% of list price, rounded down; dungeoneering items are 100% rounded up.2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.
3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.
4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.
5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.
6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 120% of list.
8. Other Weapons, Missles and Associated Gear: 140% of list.
9. Armor & Helmets: Padded, studded and leather armor are always in stock. There will be a 70% chance that ring mail is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail & above. These are all 160% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).
10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.
Friday, September 6, 2024
This building is one of the oldest buildings in Gateway. The structure is a three story stone building that withstood the dragonarmy destruction of the town. It is run by Stan Whiteguard, formerly from village of Ravenvale, and it rarely has a free room for the night. This inn is also famous for its Dragon Stew that is rumored to be made from dragons.
The Steel Piece is a quaint inn in the settlement of Gateway. Outside the inn, hanging over the entrance, is a square wooden sign that shows a buxom and smiling girl holding a flagon of beer with a customer handing over his coins. The Steel Piece, is a place renowned for its good food and excellent drink! Passing merchants make a point of stopping, as do many other sorts of wayfarers, and it is said that the place is always filled with patrons.
The Steel Piece is owned by Stan Whiteguard, who operates this establishment in Gateway. He is polite and smiles often to customers, but one can tell he does not tolerate visitors who do not respect the taverns rules. He is friendly enough "for the most part" and is always welcoming to those entering his establishment.Stan came from the east seeking opportunity in prospecting like some others. He soon found that he knew more about running an inn than mining, and so he established the inn.
The Steel Piece is a nondescript everyday Inn one might find in any mid-sized town or village in Abanasinia - actually it is rather large for the small settlement of Gateway. The main floor in the inn consists mostly of open area filled with small round tables with chairs and a half circle bar located along the left side on the main floor as you enter the establishment. Bar stools have been placed at the bar itself. The inn is clean and very well maintained, you can tell Stan takes great pride in his business. During most times during business hours, you will see several young ladies waiting tables with Stan either behind the bar or out amongst the customers making small talk.
Prices at the Steel Piece are fairly standard even if it is the only inn for many miles and the meals that are prepared here make up for the long traveling times. Choice venison, mutton, poached salmon, trout stuffed with specially prepared mixtures, goose roasted to a golden brown, pork, steaming sausages, steak and kidney pie with mushrooms or truffles, squab stuffed pheasant and boiled crayfish in drawn butter are just a few of the delights which are served here alongside the inns famous dragon stew.
The people of Gateway, from hunters to farmers, enjoy relaxing in the common room, which has become a good place to hear local gossip and stories. The inn is kept neat and clean, and is a generally pleasant place to visit. The inn provides twelve rentable rooms on the upper floor, plus alcoholic beverages and food. A bed is six silver pieces a night, and prices are fairly standard for food, ale, and cider, with meals coming to standard prices. The bar is usually manned during business hours by someone.
Stan arrived in Gateway from the north, and founded the inn. With the random problems happening throughout the region it has become a welcome rest stop for many, as well as many locals that live in the settlement of Gateway.Business continues more-or-less as usual during these times. The inn plays also host to various important visitors at times. The inn's common room also became a favorite location for various local folk. For larger meetings that take place at this inn, the inn has a room in the back with a large table and many chairs placed around it to hold Council meetings and such.
As of now, the inn remaines prosperous and largely unchanged. However, at a point approximately 30 years ago during the War of the Lance, Stan was forced to secure a loan to help keep the establishment running but things have sense turned around for the inn and Stan. Stan is very happy with how the townsmater is running the settlement and how he has done many things to help the community grow and prosper. Stan feels, with the rumors that are starting to circulate around Gateway that trouble is coming - he hopes this is just rumors and everything will remain peaceful and calm as it has for many years.
Meals are served on pottery or pewter or copper services according to the customers order. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages.
The locally brewed ale and beer is supplemented by brews from other places, and wine, mead and brandy from all over the realms make their way to the boards of the Steel Piece.
(All full meals served with bread and honey, potatoes, and string beans, yams, rum-boiled artichokes, potatoes, and string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach)
BREAKFAST MEALS
Peppered Bread: 12cp
Oatmeal: 8cp
Chicken Eggs: 5cp
Fruit and Cheese: 10cp
Pork Sausages: 15cp
AFTERNOON MEALS
Dragon Stew
Game Pie: 12cp
Boar Steak: 2sp
Venison Stew: 1sp
Beef Stew: 1sp
Parsnip, Mutton & Nettles Soup: 1sp
DESERTS
Cloudberry Pie: 8cp
Old Granny's Cinnamon Apple Pie: 15cp
BEVERAGES
Pear Cider: 6cp
Apple Lemonade: 5cp
Goat Milk: 2cp
Cloudberry Cider: 2sp
Dulwich Local Ale: 3cp
Wild Strawberry Black Tea: 2cp
Apple Lemonade Juice: 5cp
Ashbrew Bitter: 2cp
Ashbrew Stout: 2cp
TRAVEL RATIONS
Dried & Smoked Meat, Goat Cheese, Dried Berries, Oats and Honey (wrapped in waxed paper): 2sp
The upper rooms are very clean, and all of the rooms are heated. Each room has a fine bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.
ROOM NIGHTLY PRICES
Guest Room: 6sp
Thursday, September 5, 2024
Gateway hosts an open market in the south-western section of town. Numerous small stalls and booths sell everything from produce, cloth and even a selection of weapons and armour. Various guilds also have small stalls set up to sell their most sought-after wares.
In addition, loud and garish street performers compete for shoppers’ attention (and coin). (Pick pockets hang around such folk in small numbers at times - when they are not sitting in jail for robbing people).
The most famous of these is the mysterious Zado (see "Notable Folk”). Other traders wander the market either carrying their few wares or pushing them about in handcarts. Refreshments can also be had from several handcarts and stalls.By day, the Gateway market is a busy place. Some local artificers and trade folk have permanent stalls while others are taken by visiting merchants, folk visiting from nearby villages, and others just trying to sell their junk and tat. Town folk and visitors to Gateway come here to buy that which they cannot get at home.
At night, the market is quiet—but far from empty. Some stallholders employ folk to watch their merchandise overnight so they don’t have to pack it all away and keep it safe from the roaming beggars, thieves and drunks that infest the place after dark. A few stalls—fortunetellers and the like—stay open late, while others use the unoccupied tents and stalls as places for their trysts or secret colloquies.
A random fellow that can be seen within the marketplace during the day time house is Zado. Zado is a strange individual dressed in black who wears various feathered masks while juggling and doing magical tricks. Zado hears and sees more than he lets on, information he sells to both nobles and merchants. Little happens without Zado somehow knowing it. Some suspect there might be multiple “Zados” throughout town working together. While the market is usually open throughout the week, once each week, the "official Market Day" acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.
This one day each week is when one will find merchants visiting from other locations to sell wares. This is the busiest day of the way in the marketplace. "During this particular day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.
Use this table with a D20 to determine what a stall sells:
1) Miscellaneous Objects & Ornaments
2) Fruit & Vegetables
3) Bread
4) Ale & beer
5) Clothes, Mundane
6) Clothes, Woolen
7) Iron Ware Goods
8) Small Livestock
9) Simple Toys
10) Candles
11) Pots, Pans and Cooking Wares
12) Belts, Boots & Shoes
13) Jewelry
14) Furniture, Woodwork
15) Simple Weapons
16) Pets
17) Clothes Woolen
18) Fortune Telling
20) Players Choice (Within Reason)
Tuesday, September 3, 2024
The hall is used for multiple purposes but is mainly used for meetings and such with a sturdy oak table with chairs seated around it. A large hearth warms the entire office during the colder months of the year. The mayor will meet here monthly with most of the prominent business owners in Gateway to discuss matters of importance. A large designer rug lay across most of the center of the room with well-made furniture and such spread across the room.