Friday, August 16, 2024

About Our Game Rules
The Cataclysm & The War of the Lance
The current year for our Dragonlance campaign is set during 351 AC "After Cataclysm".
Inspired By Trampas Whiteman

I wanted to write up an article describing the game rules we will be using. We are using a "modified" Old-School Essentials system with a few house rules. The thing I love about Dragonlance is, you don't have all these crazy races and weird classes that are robots, furries and such, this is a pure classical campaign setting, much like Middle-earth.

We have slightly modified the races and the classes, in Old-School Essentials to bring them up to the AD&D standards of the modules I will be running. I've kept with the core races that Dragonlance uses, but have added the Half-Kender & Half-Ogre races. You can just look them all over and you will see what has been done. I actually like what I've ended up with.

All spells, magical items and such will come from whatever adventure module we are adventuring in or from specifically AD&D. All playable classes will have level caps raised to 18 across the board no matter what race the character is. I just found it exhausting to keep up with max levels of non-humans and decided to make everything cap at 18 to keep everything as simple as possible. The reasoning behind me using Old-School Essentials is because for some reason, I seriously love the old style gameplay.

Old-School Essentials classes are not anywhere near as powerful as new edition classes, even AD&D classes "but they are pretty close" so players can't simply have characters charge in and run through all the enemies that they face. We do plan to use a few 5th edition rules as house rules at the start . . . mainly advantage/disadvantage and see how they work out. More 5th edition house rules may be added later or we may just remove all of them "we will decide after we do some playtesting in our games if we want to keep them or just trash them".

The goal is to run this slightly modified Old-School Essentials Advanced Fantasy system with a select few house rules while running campaign using various 1st edition adventure modules. At times depending on treasure obtained from modules, we will incorporate select Divine or Arcane spells and certain magical items into our Old-School Essentials campaign. When needed, the items or spells might be adjusted to better fit the Old-School Essentials system.

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